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9/26/2021 6:27:35 PM
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Bungie already said that solos and duos make up the vast majority of the playerbase. They are the reason it works. Splitting them away from everyone else would probably hurt both groups in terms of queue time and match quality. Yeah, you wouldn't match teams. Great. But your odds of being dragged down by a blueberry who doesn't shoot anyone stay the same, if not increase. Is that really an improvement? They're gonna test it in labs, but we'll see. I think there are much better solutions available. Just off the top of my head here, what if they applied SBMM to [i]only[/i] solos and duos. (Players in a full squad could match anyone, either a team or solos/duo close to their skill level.) Yes, they'll still be able to match teams, but they'll be guarenteed team members and enemies close to their skill level. This would make solos an actual threat to teams, make matches more competitive for solos and duos, and increase solo/duo win rate from 30% to 40-50%. An obvious drawback is carries done by duos plummet, which is against Bungie's "friendgame" philosophy. Just an idea though.
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  • Look, the masses were happy the first few weeks and the ONLY people complaining were sweatlords wanting to play only 3 randoms. Thats it. Thats the facts. Thats the truth and thats the reality. Bungie took the formula that made MOST people happy and changed it to cater to the crying sweatlords that cant stomp 3 randoms every other match. Thats all of it. 100%. They wanted to pads their stats and Bungie came to their aid. Thats all of it and no amount of BS reasoning and excuses will change that fact. I sincerely hope their player numbers this weekend has dropped like a rock and Bungie OPENS THEIR EYES AND CATERS TO THE MAJORITY OF THEIR PLAYERBASE instead of the few streaming sweatlords crying they cant get 10 perfect tickets in a row playing scrubs.

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  • Sbmm would lessen 5-0 stomps but make flawless unachievable for the majority of the population. Getting 7 wins in a row in freelance comp is extremely difficult.

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  • 1
    Right now solos have a win rate of close to 30%. SBMM would increase that to 40-50%. But, in my idea teams would NOT be subject to SBMM. They would match everyone, but the solos they match would he much more formidable. Might he a good change overall.

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  • Yea, like I said, the blowouts would be less but it would not change the end goal of flawless. If the end goal is not flawless, than loot is plentiful already. We already have a comp playlist and it's almost impossible to hit a 7 win streak there solo and I'm an above average player. In regards to your proposition of matching better solo players to teams, wouldn't that be unfair to that subset of solo players to be forced into that pool for taking the time to get better at the game?

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    Not really. They'd match teams, yes, but they'd be matching teams at their skill level and would have teammates at their skill level. Right now half the problem with solo queue is you're fighting a team and your blues can't keep up. This would get rid of that issue entirely.

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  • I think it would be terribly unfair. I certainly wouldn't want to be subjected to sbmm because I took the time to get better at the game nor is there a reason for it. Why should I be forced into a smaller player pool and be subjected to all the drawbacks that come with it such as more latency in addition to matching teams for no benefits whatsoever? In trials as it is now, I can play a few games solo and go flawless because I am better than the average player. This is a system of meritocracy where skill is rewarded. Sbmm would make that impossible. If you want to avoid skill discrepancies in trials, than a ranked system would be far more fair. Break the population in 3 or 4 ranks, bottom 33%, middle 33%, and top 33% and assign different rewards to each rank.

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    Ranks would work too, but then you also have the same issue. You're in a smaller player pool because you have taken the time to get better. There is zero way whatsoever to implement skill or rank based matchmaking in a way that doesn't alter the potential pool of players.

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  • I know, that's why I prefer the first week because it was a free for all tourney matchmaking. 30% of the population going flawless is huge. I don't know what more people want save for handing them adept rewards in the postmaster. Trials is now far more participated than raids and far more loot is given out as well. Trials adept loot is also more accessible for most than vog adept timelost loot. So essentially, the end game pvp is far more accessible than the end game pve and people still complain. But between sbmm (which is a bullshit system that's based on an invisible skill number) and ranked, I much prefer ranked.

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    Honestly I'm all for the first week as well. I'm just spitballing ideas here because at the end of the day, getting solos in the gamemode is one thing. Keeping them in is another. Last thing we need is what Trials was 2 months ago.

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  • I think that the first week was very well received. Of course you can't please everybody. There's a subset of players that just play pvp for bounties and rewards and once these are done, they'll just dip anyways. These players will never be content with the state of trials because they can't reach the end goal which is to go flawless unless they receive help. No form of sbmm will change that. I really don't think that it's a good idea for these players to dictate the state of trials and leave us with it once they've claimed whatever rewards they're looking for.

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  • Im good on artificially creating win percentage of 50/50

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    Just for solos and duos I think. I don't think there's any harm in giving solos/duos a decent chance against a team they match.

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  • I agree with solos having a chance but at the same time force a W/L ratio makes the mode less competitive. With that being said. If im gonna force a W/L then i shouldn't get a quitting penalty because my skill isnt determined in whether i got to win

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    Well SBMM doesn't "force" a 50% win ratio. I tries to achieve that by matching playing of similar combat ratings. And considering it would still potentially match them against teams, their win rate would appraise 50% but probably never reach it. Not unless the system gave them easy matches to force the win rate of 50%, and then that is an issue of course. A system that gives more opportunity for a 50% win rate is what I'm advocating for. Granted there's this conspiracy theory about Bungie forcing 50% win rates around the whole thing, but I'm not advocating for that.

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  • Sbmm tries its hardest to match you with people of similar skill. For instance if you and your friends go on a 20 game win streak in a night. The next time you match solo its going to put you with teammates that are bad and enemies that are competent to either force you to carry or lose. This behavior exhibits the fact that the game wants you to have a win percentage around 50 percent. This has always been in the destiny philosophy so that the bad players wont completely ignore crucible

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  • 2
    Well that's because if you won 20 games in a row against people with similar combat ratings, your combat rating increased a lot. Eventually you're going to match people of that new, increased combat rating that you aren't ready to take on regularly. And that isn't a huge shock. Anyone can go to a tracker and see their combat rating and watch it adjust in real time. Maybe Bungie's combat rating needs work, sure. But the philosophy of SBMM is not to "force" a 50% win rate. Just look at CoD. A dev came out and said straight up that some form of SBMM was in [i]every[/i] CoD game and this wasn't an issue. Maybe Bungie's implementation of SBMM just needs work. And I don't have any arguments against that.

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  • What youre saying doesnt make sense because im not getting farmed in these solo games im talking about. Im dropping 30 with a 3kda and my teammate are either even or negative.

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    Well that's lobby balancing being actually terrible and the worst system currently in the game. If SBMM worked correctly and didn't have such a wide criteria that carrying wouldn't be a thing, lobby balancing would actually work and those matches wouldn't happen. So now we're back at it again. Bungie's implementation of SBMM needs work.

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  • No the skill is fine. There arent enough of the stupidly good players around to employ true skill based matchmaking

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  • Im not sure if you know this but the psychology that goes into games like this are quite deep

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  • SBMM works in literally ever game on the market, from lol, through valorant to world of warcraft - it's called RATING (diamond, gladiator etc.) - something bungie doesn't want to assign along with matchmaking, if you are crap, you'll never climb top of the ladder, so you'll be playing ppl with equal skill to yours, until you learn and climb D2 has ranks that are absolutely useless when it comes to describe someone's experience, that's their choice tho.

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