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Edited by Speaker: 8/5/2021 9:35:28 PM
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Boss Battle v2021 rules, and requirements

DAILY reporting for all events is not required an APPROVED OC SHEET is REQUIRED SIGN UPS CAN BE DONE ON THE MOST RECENT POST OF THE #bossbattle2021 tag series. BONUS' APPLIED BY DM. MON_FR 10 am EST post time DAILY EVENT. daily events END at 10 pm EST LAST FRIDAY OF EVERY MONTH MINI BOSS BATTLE WEEKLY BATTLE POST ON FRIDAY. 1 turn per comment unless otherwise affected COMBAT HEALING AND DEFENSE rules for attacking are at the sole discretion of the player, but the player may only comment an attack once per turn Assisting a player in the most recent comment of someone elses thread causes you to share the damage of the enemies next attack. you still may attack defend or heal in your own player thread. Blocking mitigates damage for one turn by a base of 15% unless otherwise affected. Armor provides a character chosen benefit and DM aproved rating from 1 to 100% cloth- 1% leather 5-10% mail-improvised- 5-20% solid 25-30% magical 5-?% blocking negates the ability to assist, heal, or attack for 1 (comment) turn. RESTRICTIONS FOR CHARACTER CREATION: 1-9999 abilities and weapons may have a potency of up 9999 heal, hit or defense BONUS ABILITIES: SOLE DISCRETION OF THE DM bonus abilities will have 3 categories SECRET- decided upon by the DM, a wildcard. SECRET abilities are privileged, and cannot be revealed to other players. revealing a secret will cause your OC to be summarily executed/suffer painful death. SECRET ABILITIES can be either temporary or permanent. ENVIRONMENTAL- based on the playing field during play, conditions affect performance, and will be anounced at the beginning of play for all OC's who are native, all other suffer a scaling 15% penalty penalty/bonus is shed upon leaving the environment EXTREME- ALL PLAYERS RECEIVE ENVIRONMENT PENALTIES AT THE DISCRETION OF THE DM. Only last in specific cases and GIFTED- Gained through good RP, story beats, or rewarded for completion of weekly minibosses GIFTED abilities last between 1-3 months. RULES REGARDING MAGIC- MAGIC USERS MUST CHOOSE ONE ITEM AS A WEAPON, but then GAIN 4 SPELL SLOTS. ALL MAGIC USERS suffer an OVERHEAT on Magic when one spell is used 3+ times in a row, this means +20% Spell Damage at the cost of LIFE equal to User Vitality for 10 turns, stacking Damage for every OVERHEATED attack CHARACTER TEMPLATE NAME [u]STATS Point Pool: 100[/u] STR(ength) AGI(lity) ALE(rtness) INT(elligence) WIL(lpower) VIT(ality) Divide points to your preference. [u]WEP(ons)[/u] SLOT1 SLOT2 SLOT3 [u]ABI(lities)[/u] SLOT1 SLOT2 [u]CLOTHING/GEAR[/u] HEAD HANDS/ARMS TORSO LEGS FEET [WHAT YOU FIGHT FOR] COMPANIONS ARE AT THE GRACE OF THE DM, and must be given separate limited stats. STR, AGI, VIT, WIL POINT POOL: 60 only one attack, 1-9999 potency IF YOU HAVE QUESTIONS CONTACT ME

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  • Edited by ALIAS-F4LS: 8/8/2021 4:29:06 AM
    Character Profile :Isias Falsus (Dr. False) Stats: STR:12 AGI:16 ALE:14 INT:16 WIL:20 VIT:22 Weaponry: 1. Der Freischütz Rifle: 2000 first six shots 7th 1-9999 depending on rolls and DM (An Anomalous rifle capable of firing rounds that even when missed, will ricochet with the accuracy of a marksman. The seventh round however, is said to be aimed by the devil himself, coated in hellfire) 2. Reality Teather: (temporarily disrupts magic within a certain radius. 2 grace turns with proceeding function relying on rolls to continue) 3. The rack's chain: 200 and -1AGI to target doubling per continuous use. (200,400,800ect. -1,-2,-4ect.) (An object that when given proper strain, causes targets to suffer intense physical pain along all joints possibly leading to crippling of the target's overall mobility) Abilities: 1: walking pathogen: 1 infected patch per movement (due to essentially being a walking disease, False can corrupt the ground he walks on leaving behind a trail of red infected patches on the ground. Patches can be used for A: Summoning an infected/Pursuer, B: a three turn +5 str buff with claw arms (1000 x2 claw strike) C: Recover an amount of HP. (10% per patch) An Infected Patche is consumed with every use. Only one ability can be picked per patch) 2:  The Red Tide (a horrific wall of red with eyes looms over the field. Consumes all patches on the field dealing 500 per patch) Gear: Optional gas mask Gloves with knuckle guards Black armor lined lab coat with vest under Black cut resistant slacks Steel toed boots [The Director, the head of Mantel Corporation,  Dr. False is a man known to make a career out of finding and researching the impossible. Now, with Mantel to provide, the Isias Falsus intends to keep the people safe through defense contracts and assistance in countering threats whether natural or beyond] Companions (One or the other) The Pursuers: STR: 24 AGI: 24 ALE: 5 INT: 1 WIL: 1 VIT: 5 Crazed charge: 1000 (small roach like creatures, Pursuers rush blindly after targets with a vicious bite) Potential infected: STR: 5 AGI: 5 ALE:2 INT:1 WIL:2 VIT:45 Spikey body shield: 500 (typically used for little more than a meat shield, infected tend to have sharp boney protrusions that make melee combat less than pleasant.) [spoiler]I probably got waaaay too complicated making this all up lol[/spoiler]

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