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Edited by Speaker: 8/5/2021 9:35:28 PM
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Boss Battle v2021 rules, and requirements

DAILY reporting for all events is not required an APPROVED OC SHEET is REQUIRED SIGN UPS CAN BE DONE ON THE MOST RECENT POST OF THE #bossbattle2021 tag series. BONUS' APPLIED BY DM. MON_FR 10 am EST post time DAILY EVENT. daily events END at 10 pm EST LAST FRIDAY OF EVERY MONTH MINI BOSS BATTLE WEEKLY BATTLE POST ON FRIDAY. 1 turn per comment unless otherwise affected COMBAT HEALING AND DEFENSE rules for attacking are at the sole discretion of the player, but the player may only comment an attack once per turn Assisting a player in the most recent comment of someone elses thread causes you to share the damage of the enemies next attack. you still may attack defend or heal in your own player thread. Blocking mitigates damage for one turn by a base of 15% unless otherwise affected. Armor provides a character chosen benefit and DM aproved rating from 1 to 100% cloth- 1% leather 5-10% mail-improvised- 5-20% solid 25-30% magical 5-?% blocking negates the ability to assist, heal, or attack for 1 (comment) turn. RESTRICTIONS FOR CHARACTER CREATION: 1-9999 abilities and weapons may have a potency of up 9999 heal, hit or defense BONUS ABILITIES: SOLE DISCRETION OF THE DM bonus abilities will have 3 categories SECRET- decided upon by the DM, a wildcard. SECRET abilities are privileged, and cannot be revealed to other players. revealing a secret will cause your OC to be summarily executed/suffer painful death. SECRET ABILITIES can be either temporary or permanent. ENVIRONMENTAL- based on the playing field during play, conditions affect performance, and will be anounced at the beginning of play for all OC's who are native, all other suffer a scaling 15% penalty penalty/bonus is shed upon leaving the environment EXTREME- ALL PLAYERS RECEIVE ENVIRONMENT PENALTIES AT THE DISCRETION OF THE DM. Only last in specific cases and GIFTED- Gained through good RP, story beats, or rewarded for completion of weekly minibosses GIFTED abilities last between 1-3 months. RULES REGARDING MAGIC- MAGIC USERS MUST CHOOSE ONE ITEM AS A WEAPON, but then GAIN 4 SPELL SLOTS. ALL MAGIC USERS suffer an OVERHEAT on Magic when one spell is used 3+ times in a row, this means +20% Spell Damage at the cost of LIFE equal to User Vitality for 10 turns, stacking Damage for every OVERHEATED attack CHARACTER TEMPLATE NAME [u]STATS Point Pool: 100[/u] STR(ength) AGI(lity) ALE(rtness) INT(elligence) WIL(lpower) VIT(ality) Divide points to your preference. [u]WEP(ons)[/u] SLOT1 SLOT2 SLOT3 [u]ABI(lities)[/u] SLOT1 SLOT2 [u]CLOTHING/GEAR[/u] HEAD HANDS/ARMS TORSO LEGS FEET [WHAT YOU FIGHT FOR] COMPANIONS ARE AT THE GRACE OF THE DM, and must be given separate limited stats. STR, AGI, VIT, WIL POINT POOL: 60 only one attack, 1-9999 potency IF YOU HAVE QUESTIONS CONTACT ME

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  • [b] Name[/b]: Cobalt [b]Stats[/b] STR: 20 AGI: 10 ALE: 15 INT: 25 WIL: 10 VIT: 30 [b]Weapons[/b] 1. Heavy Cannon: Fully Automatic belt-fed machine gun. Effective at most ranges, and hosts the capacity for several upgrades. Currently hosts a tactical scope for powerful shots. 2. Aklex Prime: Semi Automatic Akimbo hand cannons. Hit very hard, and custom modding on Cobalt’s part means they can adapt to a variety of elemental affects (Heat, Tox, Cold, Electricity, or combos of them.) 3. Sewing Sword: Large sewing needle, extremely sharp. Features a cord on the handle that allows Cobalt to use it as a pseudo-grappling hook. Has magical abilities that are currently unknown to Cobalt. [b]Abilities[/b] 1. Energy Shield: Cobalt deploys a rectangular energy shield that absorbs a fair bit of damage. (VIT/2, most likely.) The shield is roughly the size of Cobalt himself. 2. Elemental Swap: Cobalt swaps the modding on his Aklex Prime to change the elemental damage. [b]Armor/Clothing[/b] Head: Custom Holo Pilot helmet, features external reinforcement and an advanced tactical suite, along with CBRN protection and integrated AI housing. Hands/Arms: Custom Holo Pilot armor mixed with Mjolnir Powered Assault Armor. Left gauntlet sports a potentially dangerous parasitic entity, which Cobalt has been unable to remove. Torso: Heavily modified Holo Pilot armor, featuring aspects from Mjolnir armor. Provides pretty good defense against most puncture/blunt impacts. Also includes integrated morphine reservoirs to numb combat pain. Legs: Mjolnir armor, spliced with some other mechanical bits. Allows for wading in potentially hazardous liquids. Feet: Custom combat boots, reinforced with metal. Cobalt fights on behalf of Offtopic, but has steadily begun to favor his own interests, along with the acquisition of materials and technology, rather than using them for the populace’s benefit.

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