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7/27/2021 7:08:30 AM
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Add the spoils system to just more things. Older raids, dungeons, night falls. Anything with a fixed loot pool.
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  • While I am okay with this, the requirement to pull Anarchy and Acrius from the kiosk should be changed. Perhaps they make it so you have to complete 20 raids before you can buy any raid exotics, on top of 240 spoils. However, in this case they should also increase spoils cap significantly, to 600-1000

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  • Why require raid completions? I've bought the anarchy and I think I've only ever completed the leviathan once. There's no reason that an exotic shouldn't be accessible to all especially when the raid it drops from is no longer available. For people who complain about the effort they put into getting it, that effort got you the exotic much sooner then those who use the kiosk. Exotics that are borderline required for certain activities/challenges should be accessible to everyone regardless of if they can raid or not.

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  • Edited by svenkir: 7/28/2021 2:54:30 PM
    Well Anarchy came from Scourge of the Past. You still had to run at least 12 raids if you bought Anarchy. I generally operate on the principle that better exotics should be a little harder to get. I'm no game dev, its just my opinion. Part of the reason I say to require raid completions is that first, raids are not hard to do. 20 may be too much, sure. Second, it keeps Anarchy, Acrius, Tarrabah etc at the same level of difficulty to acquire, or rather, same level of grind. Without requiring [i]any[/i] raid completions, you would simply be able to buy Anarchy (currently the best weapon in the game, and more importantly it is a raid exotic) by doing Nightfalls (operating under the proposed changes). Its less of a problem if it has to be GMs, but if you can get spoils from a Legend Nightfall and then just go buy a raid exotic without raiding, that is a problem. No raid exotic should be obtained without the requirement to complete one or more raids

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  • I didn't run 12 raids. I ran the free chest in the sparrow portion of dsc 3 times a week till I had enough. What I did to earn the anarchy would be no different then if they added some spoils to your first nightfall chest of the week for each character. Powerful exotics shouldn't be gate kept from a lot of players. I could understand if they were terrible niche weapons that are nothing more the trophies but one of the best PvE exotics should be easily accessible to all players. I'm not saying make spoils easily farmable outside raids but it wouldn't hurt to sprinkle it around more of the game. Think once a week from a dungeon, once a week from nightfall (maybe repeatable if grandmaster) a couple when getting a pinnacle drop, hell get rid of trials tokens and replace them with spoils, I'd suffer through more trials if I knew I could eventually get the sparrow from the kiosk. Likewise if they add more systems that use the end chest you can spend spoils at more people will likely raid to increase the amount of spoils they have so they can spend elsewhere. Basically use spoils to get people playing the various activities of the game.

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  • I be more willing to do NF is this was the case.

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  • Again, like I said in a previous reply, I definitely think adding spoils is a good idea. However, when raid exotics are available to buy, I don't think they should be obtained without raid completions. I understand that you can grab spoils from DSC chests, but you [u]shouldn't[/u] be able to do just that for Anarchy. It is not much to ask for a couple raid completions before you are able to buy raid exotics. Most of them aren't great, but it only makes sense for the best PvE gear to only be obtained from GMs and raids Spoils are a great system for things like legendary Nightfall, Dungeon, and Raid gear, but exotics from those should require completions of those activities

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  • I guess I disagree. When something is powerful enough that it can trivialize content it should be readably available to everyone. Combine that with the fact that it's raid isn't even in the game anymore and there's no real reason to keep it from people. Those who put in the effort to farm for it during the raid already got their effort rewarded by having it that much longer then others.

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  • Counterpoint: It is a very good weapon that should take effort to get. The only content that really "needs" Anarchy is GMs and Master VoG, and of those two Master VoG is the only one that could actually be a good deal harder without it. "Its really good so everyone can should be able to get it easily" is pretty backwards logic, no offense. The really good things should be harder to obtain because they are good. There's a reason Edge Transits and Dragon's Shadows and Aeon Souls are/were so common: its because they aren't (or historically haven't been) as good as most other things.

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  • The problem with the good things should be hard to get is this community get to the point of if you don't have it they don't want to even help you obtain it. It's the situation of the rich getting richer. Like I said somewhere I could understand if it was a nich weapon, like something incredibly strong in the raid it drops from because of a raid specific perk but something strong in all content from legacy content that's no longer available has no reason to be difficult to get.

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  • The "rich get richer" is only a valid argument in a situation where [i]all[/i] good things are very difficult to obtain. A good example of this was when Recluse and Mountaintop were actually relevant, and required Fabled Glory rank. While this fits with "good things should be harder to get" it does not fit with "good PvP things from PvP and good PvE things from PvE." This is why I don't care about not playing Trials. Most of the best PvP weapons are in Trials, and I'm not good enough to reliably run Trials. Shucks. Too bad, since I almost never play PvP. And currently, as extension, almost all good or usable PvE weapons come from PvE. Under the system I proposed, Anarchy is still [i]extremely[/i] easy to get. You should not get raid gear without raid doing the raid, and should not get raid exotics without completing the raid. And yes, I would hold this same stance for Nightfalls if there was a Nightfall exotic and for Trials if there was a Trials exotic. If a requirement for completing a handful of raids is too much for you (plural, not [i]you[/i] specifically) then you need to either get higher light, better weapons, or need to watch some raid guides. Honestly? The hardest to obtain PvE weapon is probably Timelost Found Verdict (and probably will be for a very long time). Found verdict is an [i]okay[/i] gun, but not great by any means. If nothing else, you have the benefit of having a set path to Anarchy, instead of RNG. Took me 49 runs for 1k, 25ish for Anarchy, 15ish for Tarrabah, 6 for EoT, 12ish for Vex. You got to avoid literally all of that RNG by buying it. Requiring 1-12 raids (any raid, mind you) before purchasing is very reasonable.

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  • Spoils should only be in raids. If you got anarchy from farming shattered throne while i did actual raids id be pretty pissed off. I'd be ok with dungeons getting their own type of spoils system. If you can't raid you shouldn't have raid things.

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  • I got anarchy from farming that first free chest in deep stone crypt

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  • And DSC is a what?

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  • A raid, but saying I did a raid to earn the anarchy is a over exaggeration. I simply did a cheese run three times a week till I had enough to get it. Doing anything to completion is more impressive then what I did to earn it. Simply make it a universal currency that you earn the most from raids and you have a nice quality of life improvement that allows people to get better loot.

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  • I wouldn't call it a cheese. It's soloing that first encounter, there's a difference. You made some sort of effort in said raid. Someone doing a dungeon or a strike then being rewarded with raid loot is not thre same thing.

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  • It wasn't even really an encounter. If I was more confident with my timing I could have just ignored all the enemies and grabbed the chest. I would say a full dungeon is more meaningful then a hidden chest in a boss less zone of a raid.

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  • That's your choice to skip everything. I myself killed everything. So you know i wouldn't feel like you do, it's not even hard. I'll say it again, you should not get raid loot by completing a dungeon. Feel how you want about the first encounter of dsc, it's still a encounter within that raid.

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  • I got anarchy from farming spoils through glitching in dsc and currently getting spoils through vault of glass. Bungie made mistakes and some players took advantage including myself. It is what it is.

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  • I doupt they would adapt the spoils system cuz they seems to be wanting to remove the token system from the game classic bungo, they come up with a cool and smart way for us to use the tokens this game craps out and then remove the tokens

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  • Well they just have to reduce all the tokens into one currency (spoils), then place them in all endgame pve activities. For example even if it's once a week all players wouldn't be against 10 spoils out of their first nightfall chest. Makes it so your average player can get access to old raid exotics with enough time but it's not farmable and abusable when a nightfall is easy and done in like 5 mins.

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  • that what I dont get, people never really liked the token system, but loved how the spoils system works and now when people are asking to have that spoils system in more places they just revert to reputation systems

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  • Spoils lets you farm rolls for the weapons you want, and makes farming raids a thing. Tokens only gave you random loot and most of the time it was pretty bad. Okay, bar giving Calus tokens to Benedict for the raid weapons, which had set rolls

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  • You should not have raid things if you arent raiding. That's like saying vanguard tokens should be able to be used at saint 14 for trials loot.

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  • Raid currency should only come from raids

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  • It would be another currency tho

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