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Destiny 2

Discuss all things Destiny 2.
Edited by GhostlyRazgriz: 7/18/2021 12:36:39 PM
73

Special Ammo still an issue in PvP

We all know that there is too much special ammo. People being able to main them and almost never fire a primary weapon. It means the ability to one shot people is far to adundant. ... To be clear, i dont have any issues with special weapons being strong. But special ammo on spawn needs to be removed. ... The best solution for this is no special on spawn. Then special ammo drops on primary kills only, for the person who got the final blow. I'd say 2 rounds per primary final blow at maximum. .. Players will need to work for their special ammo. Then balance their play between primary and special weapons once they get it. No maining one shot weapons. More actual gunfights. A better and more balanced experience ... Heavy just staying in the crates as they are atm is fine. ... ... ... On a side note. I watched 2 streamers that i follow play Destiny 2 for the first time ever yesterday. The 3rd streamer that was introducing them to the game essentially said "stay away from pvp. Its no fun. Its super sweaty and full of nothing but shotguns & handcanons." I couldnt even dispute that because its true. I also didnt see one person in chat disagree with it. The game has a problem and you cant really turn to the extremely vocal pvp tryhards for feedback because they have pushed the game to be in this terrible state to begin with.

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  • Edited by BoogaSuga: 7/24/2021 9:54:05 PM
    Why not allow everyone to spawn with 2 and just remove scavenger mods so only one drops per kill? I mean it's the same argument as removing passive super gain. If you're getting rolled you have zero chance to come back without it. You'd be pissed if you had zero special and got aped by 3 people who did. The alternative you proposed puts you at a huge disadvantage when you die. Especially with the state of supers, abilities, damage glitches, etc. Spawning of special boxes on a timer is dumb too. All that would do is promote people camping spawn locations for supers and spamming abilities, most likely a bunch of stasis glacial nades / shatter dives, chaos reach, revenants, Titan Over shields everywhere, etc. It would turn into one of two things and I personally don't think either are good. A) major camp fest because everyone is scared to die first. B) extremely difficult to come back from a losing situation. Also that's cap. Bungie doesn't listen to the " tryhards" they listen to the kids who cry about everything while abusing the most busted shit in the game. They listen to the YouTubers and streamers that provide free advertising. They listen to the new lights and casuals that spend money on the game, season pass, and expansions but never play it. If Bungie listened to the " tryhards" 120s would have never been a thing. Snipes wouldn't have gotten nuetered. GLs wouldn't exist. Fusions would be hard capped at 15 meters. Scav mods wouldn't exist. Etc. Bungie doesn't listen to you or me. They listen to the people they benefit from.

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