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7/22/2021 7:12:49 PM
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maybe 300 pve kills instead of 200, but sadly i doubt they will ever give you so much of a player choice, despite how good the idea is
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  • [quote]maybe 300 pve kills instead of 200, but sadly i doubt they will ever give you so much of a player choice, despite how good the idea is[/quote] Thanks for putting in the time to read it. I appreciate that :-) Part of why I chose to lower the kill count, was because the weapon depends on you mostly using a primary weapon to generate ammo. That does factor into how much time it takes to complete it, & I wanted to respect the players time investment. My goal is to someday work at Bungie, and this is actually part of my resume. :-)

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  • fairs, would you have combustion kills also count towards progress ? I only suggested a higher kill count thinking how easy players could get this done if they just find an activity with a high enemy density and just group them up and shoot one, killing them all. But ye man id rather have people like you up there than whoever is in charge now

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  • [quote]fairs, would you have combustion kills also count towards progress ? I only suggested a higher kill count thinking how easy players could get this done if they just find an activity with a high enemy density and just group them up and shoot one, killing them all. But ye man id rather have people like you up there than whoever is in charge now[/quote] Oh absolutely. Combustion kills would definitely add to the catalyst progress. But in order to secure a solid mass amount of kills, you’d need to stack it up to 10x. I think that would make the explosion big enough, & deal enough damage to gain multi kills..! I’m thinking [u]cloudstrike[/u] thunder storm levels of big :-)

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  • word word sounds good then

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  • [quote]word word sounds good then[/quote] This concept is actually going on my resume for a job with Bungie :-)

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