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Destiny 2

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Edited by GhostlyRazgriz: 7/18/2021 12:36:39 PM
73

Special Ammo still an issue in PvP

We all know that there is too much special ammo. People being able to main them and almost never fire a primary weapon. It means the ability to one shot people is far to adundant. ... To be clear, i dont have any issues with special weapons being strong. But special ammo on spawn needs to be removed. ... The best solution for this is no special on spawn. Then special ammo drops on primary kills only, for the person who got the final blow. I'd say 2 rounds per primary final blow at maximum. .. Players will need to work for their special ammo. Then balance their play between primary and special weapons once they get it. No maining one shot weapons. More actual gunfights. A better and more balanced experience ... Heavy just staying in the crates as they are atm is fine. ... ... ... On a side note. I watched 2 streamers that i follow play Destiny 2 for the first time ever yesterday. The 3rd streamer that was introducing them to the game essentially said "stay away from pvp. Its no fun. Its super sweaty and full of nothing but shotguns & handcanons." I couldnt even dispute that because its true. I also didnt see one person in chat disagree with it. The game has a problem and you cant really turn to the extremely vocal pvp tryhards for feedback because they have pushed the game to be in this terrible state to begin with.

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  • There does need to be something done about the ammo economy, but not spawning in with special ammo would be a huge mistake. Having only 1 weapon option on spawn is not a good idea, and Bungie even said as much. Think about the opposing team killing most of your team and everyone spawns in with just primary ammo to deal with the other team, which likely has it and possibly heavy ammo too. That would be a severe handicap. I also think needing to get the final blow to get ammo would be terrible. All that would do is encourage kill stealing by the higher skilled players in the lobby. You need to have all players on your team, regardless of skill, to be able to claim the ammo. As an opposing team member I would want the lower skill guy to be able to steal the ammo from the higher skill player. It would also not be fun for those who continually get their kills stolen as they would never have special ammo since you suggest not spawning in with any. There are plenty of other options that could be implemented that could tone down the special ammo without completely neutering you after an untimely death. Some suggestions.... 1) Make picking up special ammo have similar mechanics as heavy ammo. You have to explicitly pick it up and the opposing team can damage you to prevent its pickup. I would probably make it faster to collect than heavy ammo though. 2) Allow teammates that are not running special weapons to also "collect" special ammo in order to deny the opposing team. This would require it to be explicitly picked up in order to prevent them from "accidentally" stealing it from teammates. 3) As many have said... disable ammo mods. Maybe the mods would not be an issue if the ammo could be contested? 4) You do not drop ammo on death if you are out of ammo. I always found it odd... How can I drop something I do not have? 5) I am not entirely sure how this works currently, but I believe that the amount of ammo you get on spawn is dependent on the weapon archetype. If true, then when you pick up ammo it is should be no more than the amount as when you spawn in. The amount of ammo on spawn could also be adjusted if needed. The reason I mention this is for some reason I am thinking that currently the more ammo you have on death the more is rewarded when its picked up. Maybe this isn't the case though. I'm sure that there are plenty of other suggestions that could also be considered. The goal should be to tone down the amount of special ammo floating around while at the same time not introducing a huge hinderance on you when spawning in.

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