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Destiny 2

Discuss all things Destiny 2.
Edited by GhostlyRazgriz: 7/18/2021 12:36:39 PM
73

Special Ammo still an issue in PvP

We all know that there is too much special ammo. People being able to main them and almost never fire a primary weapon. It means the ability to one shot people is far to adundant. ... To be clear, i dont have any issues with special weapons being strong. But special ammo on spawn needs to be removed. ... The best solution for this is no special on spawn. Then special ammo drops on primary kills only, for the person who got the final blow. I'd say 2 rounds per primary final blow at maximum. .. Players will need to work for their special ammo. Then balance their play between primary and special weapons once they get it. No maining one shot weapons. More actual gunfights. A better and more balanced experience ... Heavy just staying in the crates as they are atm is fine. ... ... ... On a side note. I watched 2 streamers that i follow play Destiny 2 for the first time ever yesterday. The 3rd streamer that was introducing them to the game essentially said "stay away from pvp. Its no fun. Its super sweaty and full of nothing but shotguns & handcanons." I couldnt even dispute that because its true. I also didnt see one person in chat disagree with it. The game has a problem and you cant really turn to the extremely vocal pvp tryhards for feedback because they have pushed the game to be in this terrible state to begin with.

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  • I don’t think the solution is to do anything with the special ammo economy. Bungie are currently in a never ending struggle to balance the whole of crucible around multiple conflicting viewpoints. It doesn’t work - it can’t work, because we’re all too different in our definition of the ideal. Instead of trying to build a one-size fits all Crucible, I think they need to add a variety of different modes that allows them to lean into certain aspects for one mode, without impacting the others. They’ve already developed some of this stuff: Mayhem - for those who love space magic Momentum Control - for people who like fast TTK primaries Team Scorched - for people who like bouncing round spamming rockets Problem is - these variations are on rotation - why not leave them in all the time and add some more? How about some legitimate objective modes? How about primary only and special only modes, how about some SBMM/Training modes? Thing with crucible now is that it’s easy to become a bit jaded or frustrated with it because it’s so same-y across all modes since they all operate under the same rules. IMO, a greater variety of options available at all times would serve to keep things interesting and perhaps bring in more players.

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