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Destiny 2

Discuss all things Destiny 2.
Edited by GhostlyRazgriz: 7/18/2021 12:36:39 PM
73

Special Ammo still an issue in PvP

We all know that there is too much special ammo. People being able to main them and almost never fire a primary weapon. It means the ability to one shot people is far to adundant. ... To be clear, i dont have any issues with special weapons being strong. But special ammo on spawn needs to be removed. ... The best solution for this is no special on spawn. Then special ammo drops on primary kills only, for the person who got the final blow. I'd say 2 rounds per primary final blow at maximum. .. Players will need to work for their special ammo. Then balance their play between primary and special weapons once they get it. No maining one shot weapons. More actual gunfights. A better and more balanced experience ... Heavy just staying in the crates as they are atm is fine. ... ... ... On a side note. I watched 2 streamers that i follow play Destiny 2 for the first time ever yesterday. The 3rd streamer that was introducing them to the game essentially said "stay away from pvp. Its no fun. Its super sweaty and full of nothing but shotguns & handcanons." I couldnt even dispute that because its true. I also didnt see one person in chat disagree with it. The game has a problem and you cant really turn to the extremely vocal pvp tryhards for feedback because they have pushed the game to be in this terrible state to begin with.

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  • I think spawning with 2 is fine, since it helps to mitigate a massive snowball effect with ammo economy. The bigger problems with special is that they can self sustain, on top of primaries being overall unforgiving. Not to mention free movement in the form of namely certain exotics or Icarus Dash. So there's little incentive to use your primary unless you're, say, not able to get in close for whatever reason, which is really uncommon in 6s, and very dependant on enemies in 3s. All I'd do in terms of pure ammo economy, all I'd do is disable Scavenger stacking against Guardians and only have non-Fighting Lion primary kills drop Special ammo. Then I'd make the bodyshot ratios on most primaries far more forgiving (namely ARs, Scouts, and the weaker Pulse frames). I'd also increase the cost of movement exotics and Icarus, only idea there right now is having Icarus either damage shields or disable natural health Regen while on cooldown. No clue on St0mps, Dunes, Or T-Steps.

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