I think the Artifact is in need of an update. I like the unique mods it brings, but it is too limiting in endgame content.
Two key points:
1. Anti champion mods are too limiting. For example, the anti overload mods this season are SMG and hand cannon. The anti barrier ones are scout and auto. The shields in the Master VoG conflux encounter are all arc. Just off the top of my head, there is one arc scout, one arc auto, 3 arc hand cannons, and 3 arc SMGs.
So right there, one of our slots is limited from a whole slew of choices to 3, at the most. That's extremely limiting.
I think a better solution would be to have all anti champion mods perform and cost as they do now, but have them all available every season. The Artifact should provide "enhanced" versions of some of these mods (for a higher cost) and rotate out each season. The enhanced versions could increase stun duration, reduce the time to charge overload or unstoppable rounds, stun easier, etc.
That change would put more freedom in our hands while leaving the function of the Artifact intact.
2. I'm all for hard content, but I don't think bounty farming and doing each and every repetitive milestone every week should be the requirement to have an easier time here.
Seasonal challenges were a great addition to kind of bypass this, but I think we need to go a step further. Base activity completions certainly need to give a lot more EXP, so an alternative to bounty farming is just playing how you want. Right now it isn't, and I think that is the issue.
Actively completions give way too little EXP when compared to bounties. 10 minutes of bounties can give more EXP than a raid. That is an issue.
Let me know what you guys think
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