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Destiny 2

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6/11/2021 4:48:34 PM
7

tired of the hand cannons.. Nerf

Sooooo.... ( sighs and speaks in Zavalas voice ) it has come to my attention again the these hand held sniper rifles are becoming abit... to much... I'm watching guardians get layed out by magnums left and right. I understand that they can and at the moment are powerful weapons but the range at which these weapons are winning is becoming very questionable... and now I see you wanna buff the exotic portions of them... Bungie... I believe you need to fix this and Nerf them... not buff. Iron banana , survival, trials and even base quick play is almost nothing but magnums... it's abit displeasing to see no veriy and and just the use of over powered weapons. Don't get me worng I like overpowered but against the enemy not against my fellow guardian. I hope you take this into some consideration and look into it. [ Main- bow, scout, auto rifle, secondary - side arm, thumper, shotgun Smg Heavy- lmg, or Sleeper] Long story shot Nerf Fall off DmG or Just Kill the Range on all hamd cannons. They should not be winning at long range what so ever against a bow, scout or even a pulse rifle ( don't get me started on messenger...) Let the sweats start crying over thus. BUNNNGGIIIEEEEE GIVE ME AN ANSWER Pretty please with cabal candies on top OwO

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  • [quote]Sooooo.... ( sighs and speaks in Zavalas voice ) it has come to my attention again the these hand held sniper rifles are becoming abit... to much... I'm watching guardians get layed out by magnums left and right. I understand that they can and at the moment are powerful weapons but the range at which these weapons are winning is becoming very questionable... and now I see you wanna buff the exotic portions of them... Bungie... I believe you need to fix this and Nerf them... not buff. Iron banana , survival, trials and even base quick play is almost nothing but magnums... it's abit displeasing to see no veriy and and just the use of over powered weapons. Don't get me worng I like overpowered but against the enemy not against my fellow guardian. I hope you take this into some consideration and look into it. [ Main- bow, scout, auto rifle, secondary - side arm, thumper, shotgun Smg Heavy- lmg, or Sleeper] Long story shot Nerf Fall off DmG or Just Kill the Range on all hamd cannons. They should not be winning at long range what so ever against a bow, scout or even a pulse rifle ( don't get me started on messenger...) Let the sweats start crying over thus. BUNNNGGIIIEEEEE GIVE ME AN ANSWER Pretty please with cabal candies on top OwO[/quote] I am sick of them not doing anything when i use them. It's not me either, on d1i raised hell with them. Now i can't get 4 shot kills but get one shot by same gun roll and all

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  • Use an smg nade launcher or dmt with a nade launcher. Both are just as good if not better than hand cannon shotgun.

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  • Use a dead mans and a grenade launcher it is better than hand cannon shotgun

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  • Um git gud. But yeah 120s have just a little too much range.

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  • The problem is Hand Cannons are the most forgiving guns in game. The Dev said they have the highest Aim Assist Degree out of all weapons. The Devs know this and for now they are looking into 120s, but before they touch any of the primaries they are going to look into Special ammo economy.

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  • Didn't they just get buffed? Probably need to wait for them to get nerfed in a couple of seasons.

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  • Hand cannon range was fine before the auto rifle nerf, I have no idea why bungie buffed hand cannon range and nerfed auto rifles all at once. Its common sense what was going to happen

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