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Destiny 2

Discuss all things Destiny 2.
5/11/2021 4:08:24 AM
4

Reworking 10 year old enimys.

Agree strongly

2

Agree with parts

1

Disagree strongly

11

Look. I payed a lot of D1 back in the day, the game feels in combat nearly exactly the same. And I feel that theres no flavor between many of the enemies where either a perk or mod is a must have to make life easy or make you sit on a corner of the map for 3 hours with polaris lance hitting crit and abusing an amo exploit to even play the game. Heres a few tips. Suport mobs shouldn't be bosses. Im speaking mainly about the champions in this instance. If destiny want the game to fill like match play then sure. But make it so it feels good when you play by the rules. Barrier champion fallen serviters have the ability to make all mobs around the vicinity of the champion immune to all damage. This dosnt exclude explosive shanks or havy shanks as just 2 of the most dangerous adds in the game as is. Its fair to fight eather of these enemies one on one 20 to 1 and so on but once this champion joins the fight the champion can hide behind a wall, this makes all combations unkillable and with a high damage output from numbers even max level guardeans with full on tank builds can die in a few seconds. One suggestion I have to fix this is to make it so the Barrier champion take the same damage munition penalties as the mobs would. Stagering the boss and un blocking the mob. This would provide protection to the mobs still increasing their ability to kill the player but the player isnt stuck with sitting back as they wait for a pet build to open up. This is ony one issue in gamr from d2 mob update that had harmed the game. There are still major issues with balancing mobs in destiny. Example from d1 going to D2 year 1 to this year as a main issue still is phalanx. This enemy showsbup in 2 different factions. The taken variation has the ability to one shot the player at any hp value in the game (1 shot available while well is active or other form of shirld over charge) with another mob to make him once mor immune to damage. Put him around a corner, this add will counter any every and all future build with this setup if it is untouched. This is incredibly imfureating as this just takes the player out of the game more. I may make most of my suggestions yo ways how mobs make themselves immune to damage or find ways to 1 shot you as my main focus on this suggestions. Its an ok idea but if its a main play still that needs to be adapted for then give the player better abilitys to accommodate the issue. If its a nothing bettet palicy shows a lack for creativity and change of simple code. 1 solutions that would fix over 70% of the issues is to make stomp or push attacks have less power. The boss dosnt need to send to off the map and offf the sky box. They just need you to be just outside of there hit rainge again plus 5 feet for slide. This lets swords be more useful and same for shotgun. This isnt a complex solution. It is to fix a bigger issue from an older game. Thank you for reading the full comment and ideas, and fixes I have in mind.

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  • [quote]Look. I payed a lot of D1 back in the day, the game feels in combat nearly exactly the same. And I feel that theres no flavor between many of the enemies where either a perk or mod is a must have to make life easy or make you sit on a corner of the map for 3 hours with polaris lance hitting crit and abusing an amo exploit to even play the game. Heres a few tips. Suport mobs shouldn't be bosses. Im speaking mainly about the champions in this instance. If destiny want the game to fill like match play then sure. But make it so it feels good when you play by the rules. Barrier champion fallen serviters have the ability to make all mobs around the vicinity of the champion immune to all damage. This dosnt exclude explosive shanks or havy shanks as just 2 of the most dangerous adds in the game as is. Its fair to fight eather of these enemies one on one 20 to 1 and so on but once this champion joins the fight the champion can hide behind a wall, this makes all combations unkillable and with a high damage output from numbers even max level guardeans with full on tank builds can die in a few seconds. One suggestion I have to fix this is to make it so the Barrier champion take the same damage munition penalties as the mobs would. Stagering the boss and un blocking the mob. This would provide protection to the mobs still increasing their ability to kill the player but the player isnt stuck with sitting back as they wait for a pet build to open up. This is ony one issue in gamr from d2 mob update that had harmed the game. There are still major issues with balancing mobs in destiny. Example from d1 going to D2 year 1 to this year as a main issue still is phalanx. This enemy showsbup in 2 different factions. The taken variation has the ability to one shot the player at any hp value in the game (1 shot available while well is active or other form of shirld over charge) with another mob to make him once mor immune to damage. Put him around a corner, this add will counter any every and all future build with this setup if it is untouched. This is incredibly imfureating as this just takes the player out of the game more. I may make most of my suggestions yo ways how mobs make themselves immune to damage or find ways to 1 shot you as my main focus on this suggestions. Its an ok idea but if its a main play still that needs to be adapted for then give the player better abilitys to accommodate the issue. If its a nothing bettet palicy shows a lack for creativity and change of simple code. 1 solutions that would fix over 70% of the issues is to make stomp or push attacks have less power. The boss dosnt need to send to off the map and offf the sky box. They just need you to be just outside of there hit rainge again plus 5 feet for slide. This lets swords be more useful and same for shotgun. This isnt a complex solution. It is to fix a bigger issue from an older game. Thank you for reading the full comment and ideas, and fixes I have in mind.[/quote] [b]My eyes[/b]

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