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5/7/2021 2:18:39 PM
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I'd actually cheer it (No disrespect to PVP players). The marriage of PVP and PVE in this game has always been a bad marriage, and one that has always kept this game from reaching its potential as a PVE game and as an RPG. Because the entire game is limited to the narrow range of game mechanics that SHOOTER gamers are willing to accept. Also, Bungie----right now---is utterly lost as to how to go about creating a PVP experience that is relevant in 2021....and all the changes they keep making to Crucible in Destiny 2 keeps making the play experience worse. Not better. In short, Destiny PVE and PVP need to get a divorce, for irreconcilable differences.
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  • Sounds like you just need to... [spoiler]git gud.[/spoiler]

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  • No. I don’t. And the engagement numbers show that a crap ton of other players agree with me.

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  • Edited by xbroggiex: 5/9/2021 9:56:23 PM
    Destiny tracker would like the disagree with its about 650k players in crucible yesterday and PvE players were not much higher at 750k and Charlemagne real time activity from 3 hours back showing Crucible as 14% of the total activities being played being second to Patrol at 24%. Again... [spoiler]git gud[/spoiler] Also, where are these engagement numbers of yours?

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  • Edited by kellygreen45: 5/10/2021 2:46:26 AM
    Destiny tracker combines Crucible and Gambit Engagement into a single “pvp” number. Actual Crucible Engagement has been consistently in the 300-350k range while Gambit is in the 200-250k range. With spikes to about 500k for Crucible during Iron Banner weeks. When SBMM was the norm, Crucible would pull around 600k and spike to 800k during Irin Banner. Those are the Warmind.Io numbers. Check your sources....

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  • Edited by xbroggiex: 5/10/2021 2:32:41 PM
    Don't really care for SBMM or CBMM, still thats enough players to justify the modes existence. Its not meant to be a main mode in the game anyway, just a side activity. You just suck at crucible and want it removed, lets be honest here... Removing PvP would be something that actually kills the game unlike your fantasy land where the game would suddenly die because Sunsetting was removed or the transmog cap was removed. How many players would stick around to play Destiny if all there was to do was... Strikes and... oh wait thats it. No Gambit, no crucible, no Trials and no Iron banner. Sure I'd still play the game as I mainly play PvE but I'd rather not remove more parts of the game after Bungie just removed half of the game. Also, not only that Bungie would have to make up the lost quest steps in future quests and game time... how you ask? Well want this new/recycled exotic? Run 5000 strikes. Does that sound fun to you? Playing the same 5 strikes over and over and over... that's what would kill the game as Bungie tries to make up for the game time they lose by removing PvP.

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  • Edited by kellygreen45: 5/10/2021 2:37:27 PM
    1. I have nothing to prove. I play games for fun. 2. Bungie is trying to earn my time and money in a competitive market. 3. The are putting forward a product that is not up to industry standards (SBMM) and show little respect for the quality of the experience given to the consumer. 4. I enjoy competition. So going from one blowout match to another and having 50-60% of matches needing to be stopped early [i]because[/i] they are so lopsided, is not my idea of fun. So I voted with my feet and walked. I’m not going to pay to be taken for granted and disrespected. YMMV. But most of what used to be the Crucible player base seems to agree with me... and Bungie has already put us on notice that changes are coming (“refine our vision of pvp”).

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  • 1. Okay. 2. Just like it is with everyone. 3. SBMM/CBMM does not equal to the quality of the mode, you are using your subjective view by saying its bad because you are bad at it. 4. Try harder then, you can single handedly bring back matches if you actually try. Just don't play PvP if you do not like it. It does not need to be removed simply because you don't like it. Sure Bungie says they will refine their PvP, we have to wait and see what they do. But removal is not a good idea.

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  • Edited by kellygreen45: 5/10/2021 2:51:09 PM
    I’m not trying to do anything. I’m just stating facts. I’m just one of hundreds of thousands of players who have walked away from Crucible because it is an inferior product that delivers a substandard experience. Bungie can do as they please. They just have to live with the result in the marketplace. I’m not calling for it to be removed. I’m simply stating that it is an anchor on the part of the game that the vast majority play, and is preventing that part of the game from reaching its considerable potential. All while trying to provide a pvp experience it never has done successfully, and never will.

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  • [quote]When SBMM was the norm, Crucible would pull around 600k and spike to 800k .[/quote] LMAO complete LIE You’re so full of shit.

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  • [quote]I'd actually cheer it (No disrespect to PVP players). The marriage of PVP and PVE in this game has always been a bad marriage, and one that has always kept this game from reaching its potential as a PVE game and as an RPG. Because the entire game is limited to the narrow range of game mechanics that SHOOTER gamers are willing to accept. Also, Bungie----right now---is utterly lost as to how to go about creating a PVP experience that is relevant in 2021....and all the changes they keep making to Crucible in Destiny 2 keeps making the play experience worse. Not better. In short, Destiny PVE and PVP need to get a divorce, for irreconcilable differences.[/quote] First of all let's put to bed a couple of myths. What "changes to Crucible" are you talking about? We haven't received any changes for a year. The lack of pve changes isn't do to pvp somehow holding the game back, but rather the shortcomings of pve and some the errors of the pve team. Crucible hasn't received -A new map -New Gamemode -A ritual weapon (which weren't that appealing anyways)... ...In almost a year. I'm talking general pvp and comp, not including Trials (which suffers from some security shortcomings from bungie and other issues). Iron Banner hasn't seen a new gamemode since d2y1, where's clash? rift? I'm sorry you don't enjoy pvp. I know you mentioned you liked the ohk abilities in d1 like sticky gernades, I don't blame you. Easy way to get kills. If your having trouble getting kills just use a felwinter or a bastion and run towards the enemy. I myself suck at halo, not a fan of the gameplay. Doesn't mean I think the mutiplayer is terrible and needs to go away, lots of people enjoy it, I just acknowledge I'm just bad at halo. If pvp was absolutely terrible from day 1 then how is it so popular. People like true vangaurd, ifrostbolt, hush, kruzer and nkuch wouldn't have gained such large followings if the pvp was absolutely objectively bad. Some people like one sandbox over another. Bungie has also made changes that "only effect pve". So they can balance the two. If they had a nerf hit pvp and pve. It was probably intentional and they would've nerfed it in pve eventually. Also this example is for fun. But the lunafaction nerf also hurt pvp. We liked to spin up suros and fire forever down a hallway or sight line. It was rather fun and you could do cool things with it. But those pve people nerfed it and "held back" the game. We've had 7 years to reach our "potential". And we have 2 years left. You stated d2 was a "successful game". It's also a popular game. So a complete overhaul to a rpg game isn't happening. You can play another game if you want a conventional rpg. Don't like first person shooters, go play another game. I'm not trying to be mean, but I just want to save your time.

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  • [quote]I'd actually cheer it (No disrespect to PVP players). [/quote] "I'd celebrate the fact that a sizeable group of players' favorite activity is irrationally removed from the game entirely (just because I don't like it btw), but hey, no disrespect to these players though!" You're one of those jerks who pretends to be a nice/respectful guy Kelly, and that's why I will never take you seriously.

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  • Edited by kellygreen45: 5/8/2021 4:30:50 PM
    And my opinion is supposed to held hostage to YOUR personal preferences? Seriously?? Your happiness with the game is not my responsibility. While I acknowledge that some people may not like what I have to say, that doesn’t not obligate me to be quiet, or make it “disrespectful” to point out the fact that this marriage isn’t working....and pve players continually get the raw end of the deal where the sandbox is concerned. There is a [i]reason[/i] why that poll is a 70-30 split in favor of pve...and why there has been a long-standing resentment towards pvp and the outsized control it has over the game by a lot of pve players in this community. Because their favorite activity is constantly being damaged to appease a minority of the player base, for an activity most of the community doesn’t play.

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  • the sandboxes can and have been tuned differently for awhile so stop with that copout excuse

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  • No it hasn’t. The stasis nerfs to Behemoth were the first time Bungie truly tuned pve and pvp differently.

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  • no its not you are 100% wrong

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  • Yes it is. I’ve been here since Day one of the first game. While Bungie would occasionally tune the sandbox differently in spots, those pve only changes frequently got rolled back, and Bungie devs were constantly giving interviews saying that they refused to seperate the sandboxes because,”It’s important that both sides of the game feel the same.” Only I’ve been here long enough to know that Bungie has the nasty habit of taking things that they are forced to do...and spinning it as if it was something they [i]chose[/i] to do. Facts are almost certainly that separating the sandboxes back then weRe either impossible, or so much work Bungie didn’t want to be bothered. Since splitting with Activision, Bungie has been more transparent and more candid with us as to why they do things. For example, in the recent TWAB wher they just straight up told us that moving LFRs to the special slot was too difficult and too much work. The Bungie from three years ago would have never been that honest, and would have crafted an excuse as to why leaving them where they were was forced the good of the game. When Beyond Light dropped Bungie made sideways references to new capabilities that they put into the game and that they’d start to make use of slowly over time. I believe they were referring to the ability to tune pve and pvp separately, and the stasis nerfs to behemoth were the trial run of making extensive use of that capability to draw a broad difference between how pve and pvp play. But even this doesn’t go far enough and won’t balance the game in the pvp side.

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  • Kelly muted me so this isn’t for HIM, this is for YOU, the person reading this, someone who may be on the fence of this issue... Sounds good doesn’t it? That pesky PvP, holding back the PVE portion of the game... but let ask you this: Why in an unprecedented era, marked by an utter lack of PVP support have we seen The largest number of negative, lazy, and confusing nerfs to the PVE sandbox? If you think that the elimination of the crucible will somehow stop this trend you are mistaken.

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  • [quote]I'd actually cheer it (No disrespect to PVP players). The marriage of PVP and PVE in this game has always been a bad marriage, and one that has always kept this game from reaching its potential as a PVE game and as an RPG. Because the entire game is limited to the narrow range of game mechanics that SHOOTER gamers are willing to accept. Also, Bungie----right now---is utterly lost as to how to go about creating a PVP experience that is relevant in 2021....and all the changes they keep making to Crucible in Destiny 2 keeps making the play experience worse. Not better. In short, Destiny PVE and PVP need to get a divorce, for irreconcilable differences.[/quote] Of course you would most bots do

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  • Smh. This bot was playing video games long before you existed in this world.

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  • [quote]Smh. This bot was playing video games long before you existed in this world.[/quote] LoL that’s doubtful

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  • I’ve been gaming for almost 40 years and gaming in pc for nearly 25. Your turn....

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  • [quote]I’ve been gaming for almost 40 years and gaming in pc for nearly 25. Your turn....[/quote] Almost 40? LoL you’re still a kid then. Is almost 40 supposed to mean something? Besides, age doesn’t make you smart. You’re a known shill and now a known lier for Bungie. ZERO CREDIBILITY.

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  • Right, because deleting PvP guarantees pve will take off and be amazing. Just look at borderlands or anthem — oh, wait ...

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  • Edited by Nezarec Toesy Wosies: 5/8/2021 3:06:47 PM
    You’re really going to compare Borderlands with Anthem? Borderlands is still doing perfectly fine without PvP. While Anthem is completely dead and it wasn’t because of it not having PvP. Anthem died because the Devs didn’t know what to do with the game. They didn’t add content like they said they were going to do. Also they promised they were going to overhaul the game yet they never did. You think other MMORPG type of games lasted because of PvP? You think a game like WoW is so popular because of PvP? What about games like Genshin Impact? The fact that you and so many other people think games are only good or only last long because of PvP is dumb.

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  • Borderlands... doing good? Last I heard the story was about the same quality as putrid dog shit infested water. Looking at gameplay it seems everytime the person farts a legendary drops. Anthem... well thats self explanatory. "Genshin Impact" and "game" do not go in the same sentence.

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