My question is; why are they doing this to shader but if you use their same logic for transmat effects, then why dont them cheaper?
I mean transmat effects are a single use item, much like shaders currently are, however transmat effects currently cost something like 400BD to buy and then 2000 glimmer to equip on a ship and I believe its 1000 + some shards to pull from collections. Compare this to shaders which currently cost 40BD, 500 glimmer to slot and 250 glimmer +shards to pull from collections.
By bungie's own logic they should reduce the bright dust cost for transmats to 40bd since it's a single use item.
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That would require them to practice logical consistency
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But they see it as, increase the prices to be equal.