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4/19/2021 1:32:06 PM
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We have two theories as to what is causing this. (I will probably butcher the technical details, but hopefully I can convey the general causes) 1. Cross gen creates a poorer experience for those on older consoles. Teams playing all on older consoles don't get matched against the Series X or PS5 and report better performance. Add in one newer console into the fireteam and you will get matched against newer consoles and people report instant negative impacts. This would have begun mid December as the Destiny update for those consoles didn't launch with Beyond Light. 2. I believe it was in one of Joe Blackburn's communications that he mentioned the change from two data streams for PvP activities that they reduced to one data stream. We believe that combining all that data into one channel is the primary reason for the seemingly rampant connection issues. IB gets worse (likely due to the additional reporting that is required due to additional medals/bounties/triumphs being tracked), and I've noticed less occurrences in 3v3 endeavors. Reducing QP to 4v4 again would likely solve most of these issues or restoring the second data stream.
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