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Destiny 2

Discuss all things Destiny 2.
Edited by Wraith: 4/25/2021 4:45:24 AM
9

PvP balance of supers is terrible and needs serious attention

As a Light subclass user (gunslinger for life), I'm very much looking forward to Bungie buffing the Light subclasses to bring them up to Stasis. Here's the problem with that proposition. The Stasis supers are all so strong that buffing everything to that level would make crucible even more of a cluster than it already is. When it comes to other abilities, neutral game, etc. by all means buff Light subclasses but I want to see a global super nerf. Stasis, Light, everything. Supers are insanely more powerful now than at any time in the franchise's history. It isn't chaotic and fun. It makes the rest of the sandbox borderline irrelevant and reduces the importance of guns when someone can get a super in less than 2 minutes and then keep 1/3 of their super energy when they use it even if killed during the animation. I know Destiny 2 isn't a "competitive" game and I'm not asking for it to be. However, at least friggin try for some modicum of game balance. Here's how. 1. Tune the damage/DR of underperforming roaming supers to a Behemoth level, then cut ALL their durations in half. No killing someone in spawn then yeeting to the opposite side of the map to kill them again before your super runs out. 2. Give one-and-done supers such high DR that you literally can't die during the animation, and buff the damage. Shutting down a roaming super with a nova bomb or blade barrage should be as easy as it is for them to kill you (in the case of Behemoth, this is trivially easy). 3. Avoid getting into the current situation again please do some actual play testing before going live with the new Witch Queen subclasses. I know you want to sell season passes but it's no excuse to release objectively broken content that ruins half the player base's enjoyment of the game for months on end. [quote][/quote] [quote][/quote] [quote][/quote]
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  • Edited by Infamous067: 4/19/2021 12:54:05 PM
    Supers need less damage reduction bruh, why should one and done supers be basically immortal? They would become instant meta with no counterplay. What supers really need is a complete reduction in armor however bungie should increase their lethality further. This means longer lunges for arcstrider and spectral blades, faster Stormcaller ttk, behemoth could cover more ground when charging at someone, one and done supers will have much faster animations etc. making the supers more lethal sounds broken however supers will have no damage reduction which means just about anyone can outplay or melt these supers without the need of a special weapon. The game right now is determined by supers and stasis neutral game with freeze, lets start by nerfing the supers first and then work our way to balancing the neutrals.

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