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Destiny 2

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Edited by 123TheCloop: 4/18/2021 8:51:31 PM
34

(Certain) Exotics need Intrinsic Champ mods.

List of exotics imo that need to have "some" champ functionality. Two Tailed Fox (void rocket only) should provide overload champ function (as this inherently supresses enemies) so makes sense and shouldnt make it too "OP" considering you need to use a rocket to apply the overload "shot" in he first place (so 2 rockets for champ counter+buff) Queenbreaker needs shield piercing functionality but only on the "marksman sight" Salvations Grip needs overload functionality, I mean it freezes on hit and makes sense (especially) considering this does little actual damage and would be great for a "second" champ weapon in specific content instead of 2 primary weapons that most use. Wardcliff needs Unstoppable functionality (no really explanation needed here) Hawkmoon (final shot only) needs Unstoppable, again makes sense and kinda follows in with its exotic functionality because if you stun on the final "shot" you can then proceed to proc precision hits to either kill or stun again. Outbreak Perfected needs Piercing functionality, I would argue only make this apply to the "nanites" and not the actual precision hits (somewhat balances it out) but also makes sense for the general use of "needing" precision hits to apply the SIVA nanites upon precision hits Cerberus+1 (Catalyst only) imo needs to apply Unstoppable functionality. again makes a lot of sense with how the catalyst functions. Trace Rifles (excluding Divinity and Wavesplitter I mean I shouldnt need to explain why) but these need Piercing functionality, I mean these are generally under used anyway all be it Divinity and this would be a much needed buff and usability :) Wavesplitter (separate from above listing) this should apply Unstoppable but only when the "3rd beam" is active (somewhat similar to Devils Ruin) this makes sense really and would be a nice balance in its functionality. there are other exotics but I feel these specifically need Champ counter abilities to one make them "meta" but also to improve usage on some key exotics.

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  • [quote]List of exotics imo that need to have "some" champ functionality. Two Tailed Fox (void rocket only) should provide overload champ function (as this inherently supresses enemies) so makes sense and shouldnt make it too "OP" considering you need to use a rocket to apply the overload "shot" in he first place (so 2 rockets for champ counter+buff) Queenbreaker needs shield piercing functionality but only on the "marksman sight" Salvations Grip needs overload functionality, I mean it freezes on hit and makes sense (especially) considering this does little actual damage and would be great for a "second" champ weapon in specific content instead of 2 primary weapons that most use. Wardcliff needs Unstoppable functionality (no really explanation needed here) Hawkmoon (final shot only) needs Unstoppable, again makes sense and kinda follows in with its exotic functionality because if you stun on the final "shot" you can then proceed to proc precision hits to either kill or stun again. Outbreak Perfected needs Piercing functionality, I would argue only make this apply to the "nanites" and not the actual precision hits (somewhat balances it out) but also makes sense for the general use of "needing" precision hits to apply the SIVA nanites upon precision hits Cerberus+1 (Catalyst only) imo needs to apply Unstoppable functionality. again makes a lot of sense with how the catalyst functions. Trace Rifles (excluding Divinity and Wavesplitter I mean I shouldnt need to explain why) but these need Piercing functionality, I mean these are generally under used anyway all be it Divinity and this would be a much needed buff and usability :) Wavesplitter (separate from above listing) this should apply Unstoppable but only when the "3rd beam" is active (somewhat similar to Devils Ruin) this makes sense really and would be a nice balance in its functionality. there are other exotics but I feel these specifically need Champ counter abilities to one make them "meta" but also to improve usage on some key exotics.[/quote] No. Some exotics being intrinsic is enough. Bungie put champ mods in the armor slot, which allows many exotics to benefit without needing intrinsics.

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