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Destiny 2

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Edited by Wraith: 4/25/2021 4:45:24 AM
9

PvP balance of supers is terrible and needs serious attention

As a Light subclass user (gunslinger for life), I'm very much looking forward to Bungie buffing the Light subclasses to bring them up to Stasis. Here's the problem with that proposition. The Stasis supers are all so strong that buffing everything to that level would make crucible even more of a cluster than it already is. When it comes to other abilities, neutral game, etc. by all means buff Light subclasses but I want to see a global super nerf. Stasis, Light, everything. Supers are insanely more powerful now than at any time in the franchise's history. It isn't chaotic and fun. It makes the rest of the sandbox borderline irrelevant and reduces the importance of guns when someone can get a super in less than 2 minutes and then keep 1/3 of their super energy when they use it even if killed during the animation. I know Destiny 2 isn't a "competitive" game and I'm not asking for it to be. However, at least friggin try for some modicum of game balance. Here's how. 1. Tune the damage/DR of underperforming roaming supers to a Behemoth level, then cut ALL their durations in half. No killing someone in spawn then yeeting to the opposite side of the map to kill them again before your super runs out. 2. Give one-and-done supers such high DR that you literally can't die during the animation, and buff the damage. Shutting down a roaming super with a nova bomb or blade barrage should be as easy as it is for them to kill you (in the case of Behemoth, this is trivially easy). 3. Avoid getting into the current situation again please do some actual play testing before going live with the new Witch Queen subclasses. I know you want to sell season passes but it's no excuse to release objectively broken content that ruins half the player base's enjoyment of the game for months on end. [quote][/quote] [quote][/quote] [quote][/quote]
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  • I didn't read everything you said but I'm going to chime in based on like the first couple of sentences. The main reason stasis is broken is because they all have built in shut down capabilities. You see a striker running at you, throw a glacier grenade and blast them, or throw a cold snap grenade and blast them. You see a dawnblade chasing you and slow them with a shuriken or zip away with shiver strike, or freeze and install kill them with penumbral blast. That's not even the super yet, these are just the built in damn capabilities of the stasis subclasses. Then you get to the supers and everything is thrown out of the window. Behemoth can race around the map and shut down LITERALLY any super with the push of a button. Winters wrath pushes a button and 3 proximity truth tracking projectiles instantly free you and they instantly kill you with the detonation. The hunters is the least egregious because it's a one and done...but any super gets stopped in their tracks and if they don't have a light attack to mash, they are gonna get peppered down by the storm...which if it hits you directly while you are frozen kills you anyways. Hammer of sol is far from being weak. Golden gun is absolutely not bad. Dawnblade is good as well. But none of these have the power winters wrath does. Striker is solid. Arc strider is pretty good. And stormcaller isn't terrible. But behemoth just clicks it's heels together and everything dies. Nova bomb isn't too bad. Thundercrash is great. Blade barrage...is blade barrage. Then silence and squeal gives you free kills in a 20 meter radius and covers a whole lane for like 20 seconds. Like...none of this is the light subclasses fault.

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