Honestly? This would be a good compromise.
Flawless loot should be rare. Extremely rare. The problem is that, without the offering of adept benefits, the average PvP population (which is most people)feels like Trials isn’t a mode worth playing. Giving everyone the ability to get weapons and armor would maybe make the mode a little more accepted. You win some, you lose some, and you accept that you’re just gonna get rolled sometimes. But, it’s fine, because you get rewarded. One thing, is that maybe you don’t have to win games, but rounds. Suiciding repeatedly isn’t really good for the trials population anyways. Maybe every ten round wins you get to choose between the current 3/5/7 rewards to get a piece of gear? Would make people start trying, and they’d get better. Eventually, maybe they’ll reach the point of hitting 3 wins consistently, and get rewarded with even more tokens and gear for their efforts.
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Agreed, I commented below basically saying there could be parameters to the rewards. Like a tiered bounty system.