When we lost our old DM to school and stuff, all of my friends (a whole 2 people) kinda just put me in the position. I was ok with that, but dang I certainly was not ready. At this point, it's still just the two playing in my world, which is so few I have to use some NPC's so that roles of the party can be filled out. Anyways, It's been kinda fun, but I'd like any and all advice on DM'ing in general. (The campaign is almost entirely homebrew, I just use 5e for base rules and stuffs.)
I'm gonna use an edit as a "mass reply", thanks for the advice, I'll certainly try to incorporate it better into my campaign.
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#Offtopic
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I’d say the biggest piece of advice I can give is to talk with your players. Whether it be describing the scene, an enemy’s attack or adjudicating a conflict, make sure to talk to them. For some tables, you won’t need to be Tolkien and describe the thicc lore of the tavern with its birch beams glinting in the torchlight. For others, a simple map can do. Find out what your players would like, but be honest with what you can prepare and what you can’t. On describing enemy’s attacks, like above, find the balance of how much you need to say. Some people like seeing the spell caster grab the component, pinch the dust or something, and whisper the magic word. Others just want [i]Fireball[/i] and that’s enough. In short, find out how much description is needed. Lastly, talk to your players. Session 0 is the most important part of a good campaign, and feel free to have another later to check up and gauge player interest, plus get feedback. Hearing what people liked and disliked can be rough, but feedback is essential to improvement. At the end of the day, you’re there to have fun too. Remember that, and happy rolling