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Destiny 2

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4/15/2021 12:04:51 AM
15

Why do warlocks have 14 exotics that require kills before they do anything?

Meanwhile hunters and titans have 2 and 4, respectively? The uptime on exotic benefits for titans and hunters is leagues beyond what warlocks can maintain. Take a look at your collections. So many hunter and Titan exotics: "on hit, when you do damage, when you take damage, when you hit precision shots" Meanwhile warlocks: "after a kill, on a void kill, when you get a kill with a weapon that has the same element as your currently equipped subclass" etc

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  • I dont really see why it matters. For example if you look at the meta PvE exotics for warlocks and titans, which are Phoenix protocol and Ursa furiosa, yes phoenix requires kills and ursa requires you to take damage but both are equally ridiculously strong and a literal must have cannot go without in GMs. If you look at Knucklehead radar or MK. 44 stand asides, two exotics I have literally never seen on someone's character in d2, compared to something like Karnstein armlets or crown of tempests, which one is the better exotic? Basing how strong one class is over the other by how their exotic perks are activated is just a poor representation. Every class has useful exotics and useless exotics.

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