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Edited by Speaker: 4/7/2021 9:25:42 PM
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Final review on Outriders from me

after a little under 40 hours I have exhausted nearly all of the base game content. Spoiler in the Spoiler [spoiler]The side missions were just as fun as the story was if you enjoyed the story[/spoiler] Now all that remains is [u]grinding[/u] expeditions, and one final expedition which has a skull on it. Now we meet the endless horde mode. Each expedition is like the other missions with more enemies and loot, including more materials for upgrading your gear. I have played two expeditions in co-op and they are fun but at a continuously diminishing return. higher World tiers are very easy if you are leveling up your gear to the max level regularly, and playing with others. Outriders is fun, and it delivers a lot of things people ask for and are disappointed not to have in other games; it also builds on the feedback of those games to provide a genuine rpg-lite experience. My only gripes are with the writing and the one sin that comes with these huge triple A titles too often. Too. Short. the Story is a watered down shell of what it could have been, all characters with the exception of the outrider are more or less superfluous in many ways, character development is rare but forgivably so, considering the IP is new. Lines of dialogue are very weirdly written and many of the dialogue choices feel like a grade schoolers idea of what "edgy" is. After that though the game has a pretty satisfying gameplay loop and the ingame lore is fascinating for the most part. However the ending... oh lord. no spoilers here... I hated it. Outriders wins on so many levels, so it is frustrating when its short-comings are one of the things that keep me invested. Story. I felt ripped off. final score 6.5/10 Only because [i]people can fly[/i] can do better than this. I do hope you'll read my next review on Super-Noahs-Ark 3D

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  • I played the demo. Felt it was eh. Is the game better than the demo or is the game just more of the demo?

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  • Super Noah's Ark 3D will kill Destiny!

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  • Edited by Swiftlock: 4/8/2021 3:14:06 AM
    Yup. Called it from a mile away. It's a good short-term experience, but nothing you'd want to grind for months or years on end. The "OMGZZZ DIS GAME WILL KILL DESTERNY!!!!!!!1" crowd is still 100% wrong on everything.

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    • Better to have a game that’s too short than too long, and imo somewhere around 40-60 hours is probably the ideal length for a single playthrough to be anyway. So, that puts this game at the lower end of the spectrum, but about what I usually consider to be a sweet spot for a bigger game like that one. That should theoretically be plenty of time to tell a great story—Transistor tells a phenomenal one in just 7—so length probably isn’t the biggest issue, but rather not too great writing. :p Of course, I don’t care for this game in the slightest, so what do I know? Why am I here then you ask? Because a gaming thread is a gaming thread! I do feel your pain, though. Something ending at that 40 hour mark does always leave me wanting to keep playing more. That was probably my only complaint with Sakuna: Of Rice and Ruin, too. It was about 40 hours long, but I just wanted to keep going, even though there wasn’t anything else to do! Well, besides that arena, but to play that I had to grind out old levels, but Sakuna’s postgame grind is a little out of whack.

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      • Edited by kellygreen45: 4/8/2021 11:46:53 AM
        1. This is why I stopped paying attention to critics. They too often judge something based on whether it meets their own needs, rather than if it succeeded in achieving what it set out to accomplish. 2. The short campaign isn't a bug....its a feature. Loot-game players are notorious for having VERY short attention spans for campaigns and story. So what the devs have done shows a keen understanding of who their core audience is...and what they want. Heavily story-driven games have very little replayability, in general. Already in many social media sites, Outrider players are clamoring for more end-game content, rather than story-oriented DLC. 3. The story is good for the audience that it was written for. Although it starts slowly, its an exercise in misdirection. Leading you think one kind of story is being told, and you're going to have one kind of ending.....only to wind up telling a different, darker story with a different ending. If you hated then ending, then you missed the point. [spoiler]No matter where you go. There you are. There are no "geographical cures." No matter where you go you will take your problems and your character flaws with you. The ending isn't supposed to be cool. Its supposed to be mirror that reflects an ugly truth about who we are and what we turn into when we let the dark parts of us we'd rather pretend don't exist have free rein. [/spoiler]

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        • For ne the lack of build variety and end game options just kinda kill it for me. I never feel like I'm doing anything "my way" and because the end game is literally a DPS check there's no point in having variety in team comps either.

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          • Imagine actually buying outriders

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            • It’s the next Destiny killer.

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              • Grade-schooler edgy is right up my alley. I might have to check it out.

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