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4/6/2021 6:42:11 AM
22

Improve Crucible Matchmaking

Hey there. I'm a new player just getting into the game (222 hours at time of writing), and I must say- the game is a delight to play. The variance in which you can fight and tackle things is refreshing- the art direction is similarly astounding. There's a great degree of challenge in PVE and PVP alike. Except, PVP's challenge is far too high. For newcomers like myself, being matched with seasoned vets who've played for 1000's of hours is an unfair fight- especially when your teammates are similarly newcomers. Countless times I've been matched up with veterans who have had the time to hone their skills in PVE and PVP to completely dominate newcomers. After speaking with a veteran friend of my own, it reaffirmed that the PVP direction utterly lacks one thing: Balance. The weapon types are fine. I'm even fine with Felwinter's Lie, which a lot of folks -blam!- and moan about. It's a great gun with marvelous baked-in traits that anyone can easily pick up with the spoils of a season pass. I'm not concerned with that. I'm concerned with matching up 5+ times against teams that have far better unspoken coordination, skill, and map awareness than their competitors. This leads to an utter steamroll from which neither side truly learns or improves from- it just creates a discouraging environment driven to kick out newcomers from playing and learning at their own pace. I propose better-honed matchmaking that pits players with similar performance/experience together for fights. This gives a perfect testbed for players to learn at their own pace and avoid becoming easily discouraged from trying it again. After witnessing a friend of mine become so enraged and discouraged from the experience- and myself, after my first month of crucible- it deserves some refinement. Trials can have these steamrolls all they want (though I vastly prefer it didn't), but in casual play, more even playing fields are warranted without question.

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  • SBMM is an every kid gets a trophy mentality. When I first made the switch from PC to Xbox 360 back when COD World at War released, I didn't have some fruity matchmaking system to protect me. For the entire year of WaW I was getting used to a controller, and I don't believe I ever had more than 10 kills in a single game. I just kept playing to get better because I enjoyed the game. If you want to get good, then put in the time and effort to get better. That was the mentality before all this sissy matchmaking talk entered the conversation. People simply lie because they are terrible at the game and they want to only face easy lobbies. All these people who go on about how top players are ruining their games. There is an extreme bottom % of players and an extreme top, and the other 90% of us are all in the middle. There aren't enough top players to ruin your game. What did we do back in the day when good players were in our lobby? We got our ass handed to us and tried to learn as much as we could. We went on with our day. We didn't cry for matchmaking to protect us. We came from Counter Strike back in the day, Day of Defeat, Battlefield. Look at Battlefield now. Where is SBMM in Battlefield? There isn't anything like it because it's server based. You don't get protected. If you want to get good, you be a man and put in the time and effort. Crucible has done a lot better since they got rid of SBMM because SBMM is cancer. A ranked matchmaking system should not be in an unranked mode. It's a pick up mode. If you are terrible at the game and you don't want to face people who are better than you, then join Survival which has SBMM. Oh, but you don't want to do that, do you? So you sit around playing 3 hours of crucible a month and you want the matchmaking to cater to you. "My lobbies are full of top players." Funny how when we look at your opponents, they are just average like the vast majority of us.

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