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Destiny 2

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Edited by Wes: 3/19/2021 4:28:50 AM
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Wes
Wes

Reduce the Slow Debuff. Please. And address the 120 RPM hand cannon hitbox.

Please reduce the affects of slow. Slow is the single largest frustration point and its debuffs weren't addressed in the patch note preview at all. Slow should not reduce weapon handling, stability, recoil, reload speed, accuracy, and movement abilities all at once. That is far too much. I get it. Stasis is literally about slowing down the battle. Let it do that in PvE to its fullest extent, but for the health of the game treat it differently in PvP. In PvP only, just straight up take away all weapon debuffs except handling and stability and just make it reduce the effectiveness of a movement abilities and jumps rather than suppressing them entirely. Please. That right there would make so much difference while still leaving stasis as a contender. On another note, reign in 120 RPM hand cannons. You shouldn't be able to aim for the crotch and get a crit (https://youtu.be/sjQbl8hz0Mc around the 2:40 mark). I would like to see their range capped around 38-40 meters and that massive hitbox tightened up a bit. Edit: Additional link from accu-RAT below: https://youtu.be/ZoFE5e8zzHs

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  • Edited by XxSkull FistxX: 3/20/2021 5:52:43 AM
    Finally another player is admitting the fact I’ve been saying this entire season. I’m pretty sure it was Frostbolt or one of the other YouTube streamers demonstrate the ridiculous hitbox 120 hc’s have. This is why they outgun scout rifles so easily from across maps. So incredibly frustrating when at scout range your losing every fight to a hunter using steady hand or true prophecy and jumping and dodging while shooting and hitting all 3 crits shots while my scout has to hit the head dead on or it whiffs. If they shrunk the hitbox do n to around the head or same as a scout they would no longer be able to outgun a scout from far out range.

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