JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Wes: 3/19/2021 4:28:50 AM
48
107
Wes
Wes

Reduce the Slow Debuff. Please. And address the 120 RPM hand cannon hitbox.

Please reduce the affects of slow. Slow is the single largest frustration point and its debuffs weren't addressed in the patch note preview at all. Slow should not reduce weapon handling, stability, recoil, reload speed, accuracy, and movement abilities all at once. That is far too much. I get it. Stasis is literally about slowing down the battle. Let it do that in PvE to its fullest extent, but for the health of the game treat it differently in PvP. In PvP only, just straight up take away all weapon debuffs except handling and stability and just make it reduce the effectiveness of a movement abilities and jumps rather than suppressing them entirely. Please. That right there would make so much difference while still leaving stasis as a contender. On another note, reign in 120 RPM hand cannons. You shouldn't be able to aim for the crotch and get a crit (https://youtu.be/sjQbl8hz0Mc around the 2:40 mark). I would like to see their range capped around 38-40 meters and that massive hitbox tightened up a bit. Edit: Additional link from accu-RAT below: https://youtu.be/ZoFE5e8zzHs

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by an Ape with a d2 addiction: 3/19/2021 8:13:23 AM
    Feels 120s would be completely fine range-wise even if max range stat (stat around 85-90) rolls capped at 40 meter effective 3-tap range, then rangefinder would do what it does and boost that to around 44-45 meters with those rolls. This'd be a blanket 5 meter nerf to the current effective ranges and still leave 120s plenty room to operate above the regular 140 effective ranges (around 33 meters on max range rolls, up to around 38 with rangefinder). And yeh, the huge head hitbox coupled with the fact you can 2h1b (only 66% crit accuracy required) means the skill floor basically starts at ground level. It doesnt exist. (Not to mention it's 1h2b below 5 resilience. 33% crit accuracy required for the optimal ttk.) 3h0b would be too unforgiving with the rpm and ttk as is, so tuning the hitbox down instead would make sense as a targeted nerf to the overabundant forgiveness and ease-of-use.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon