Please reduce the affects of slow. Slow is the single largest frustration point and its debuffs weren't addressed in the patch note preview at all. Slow should not reduce weapon handling, stability, recoil, reload speed, accuracy, and movement abilities all at once. That is far too much.
I get it. Stasis is literally about slowing down the battle. Let it do that in PvE to its fullest extent, but for the health of the game treat it differently in PvP.
In PvP only, just straight up take away all weapon debuffs except handling and stability and just make it reduce the effectiveness of a movement abilities and jumps rather than suppressing them entirely. Please. That right there would make so much difference while still leaving stasis as a contender.
On another note, reign in 120 RPM hand cannons. You shouldn't be able to aim for the crotch and get a crit (https://youtu.be/sjQbl8hz0Mc around the 2:40 mark). I would like to see their range capped around 38-40 meters and that massive hitbox tightened up a bit.
Edit:
Additional link from accu-RAT below:
https://youtu.be/ZoFE5e8zzHs
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Edited by sonicBOOM5431: 3/18/2021 11:14:39 PMSlowing my movement speed? Fine. Taking away movement abilities? Alright I get it it, it makes sense. Completely taking away any ability I have to succeed in a gunfight due to an INSANE accuracy debuff? That's absolutely unacceptable and incredibly stupid. You might as well just freeze me. I'd honestly prefer it at that point. Theres absolutely no reason for that at all. Hindering all forms of movement is enough of a penalty and any decent player should be able to get a kill off of it. The accuracy debuff just renders you completely useless and completely at the mercy of rng. It doesn't make sense. It's gotten to the point where if I'm pulled into a dusk field, I dont even fight back if im already under fire cause there's no use. It's like firing a hand cannon in d1 but way worse. Every single shot ghosts due to the accuracy cone being huge when slowed. It NEEDS to go.