Tanky bosses mean that if you bring less that meta dps, you're there all day, hence the toxic lfgs
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Good point. I’d say a couple damage gates per fight are fine, as long as they’re not stupid—Fikrul’s boss fight is terrible because he’s got an absurd number of immunity phases, AND those phases are displayed as an immersion-breaking impenetrable overshield. I prefer something like the Disgraced, ‘cause there’s..what, three damage gates? Two? And they have the Wizard teleport away to regroup, rather than get literal Plot Armor from the Architects that we can’t do anything about. So she’s A) got a believable reason to be “immune” during these gates, and B) isn’t shooting at us while we’re running around add-clearing.