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3/2/2021 5:12:06 AM
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Fusions are fine the way they are. Shotties I dunno how you fix a gun that’s supposed to do just that job, be a hard fix.
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  • But Shotguns typically have point blank ONLY range - not 9, 10, 11, 12, 13, 14 metres for a reliable OHK. AND they typically have slow handling not being able to be whipped out quicker than greased lightning. It's an easy fix. So is restoring some competition for Special weapons.

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  • Find me any game where the shotguns can only kill at point blank.

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  • 1
    Shotgun 1hit kill is 7.5 meters with Felwinters and a real life shotgun is 45 meters according to google. Which sounds crazy.

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  • Lightweights have a cheesey one shot insta-kill at 7.5m aggressives an easy OHK at 8m, LoW 10m, Slugs 12m, Chaperone 13m. It's that combined with lightning, instant drawing (mainly but not just QD) as well as ammo sufficient to main them that causes the problems we're facing now in terms of it being the most popular weapon in the game. Stasis and removing almost all long range maps are additional factors. The issue comes down to whether we want gunplay, tactical play and weapon diversity or just a push button instant kill for just one type.

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  • I think movement across the board needs a nerf. It's what makes shotguns good.

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  • Edited by Art0rias26: 3/2/2021 7:04:25 AM
    Fellwinters needs a range nerf, not a big one, and shotguns do what they are supposed to but waaaay to easy to no brain shotgun, especially with the stasis meta theres got to be some mid point with the perks maybe or increasing bullet spread if your getting shot while aping for the kill, like sniper flinch increase the spread if shot whilst rushing

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  • [quote]Fellwinters needs a range nerf, not a big one, and shotguns do what they are supposed to but waaaay to easy to no brain shotgun, especially with the stasis meta theres got to be some mid point with the perks maybe or increasing bullet spread if your getting shot while aping for the kill, like sniper flinch increase the spread if shot whilst rushing[/quote] You’d still complain. 8 meters isn’t insanely far. You’re letting ppl in to close. This is a you problem

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  • No people run in close as i shoot them to the edge of death knowing they can get a OHK off faster than my primaries ttk would alow me to kill im, you can litterally spounge and close the gap, yet you fail to comprehend i dont have an issue with range that much, maybe just fellwinters, im complaing about shotguns not needing any skill to win gunfights they have no business winning, there should be a spread penalty if you aprouch me and i rail you, i can only bactrack so fast whilst in ads with any weapon where as you can rush and spounge and get that hipfire off, thats not skill or a me thing, its a no skill aping thing, i can shotgun the sh@t out of every noob i want to just as well as the next gaurdian but its just not fun especially knowing i aped and got kills that i certainly shouldnt have, again im saying like any gun there should be a penalty for mindless play and reward for skillfull play, fusions have charge time, snipers have flinch when hit, why cant shotguns have a penalty in bullet spread if you are being shot whilst aping for that OHK. If you flank me and you are in range or close to optimum range when i engage you then yes thats on me, if half the people are really that good at using a shotgun rewarding skilled play and penalizing brainless play wouldnt be an issue right or might that just bring a few people back to earth

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  • Edited by hate n payne: 3/2/2021 5:22:47 PM
    Thissssss. I have never thought of bullet spread being a penalty for being shot out and I think that is the solution. The bullet spread penalty would be perfect for bodyshot only shotguns. I agree with this logic.

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  • [quote]No people run in close as i shoot them to the edge of death knowing they can get a OHK off faster than my primaries ttk would alow me to kill im, you can litterally spounge and close the gap, yet you fail to comprehend i dont have an issue with range that much, maybe just fellwinters, im complaing about shotguns not needing any skill to win gunfights they have no business winning, there should be a spread penalty if you aprouch me and i rail you, i can only bactrack so fast whilst in ads with any weapon where as you can rush and spounge and get that hipfire off, thats not skill or a me thing, its a no skill aping thing, i can shotgun the sh@t out of every noob i want to just as well as the next gaurdian but its just not fun especially knowing i aped and got kills that i certainly shouldnt have, again im saying like any gun there should be a penalty for mindless play and reward for skillfull play, fusions have charge time, snipers have flinch when hit, why cant shotguns have a penalty in bullet spread if you are being shot whilst aping for that OHK. If you flank me and you are in range or close to optimum range when i engage you then yes thats on me, if half the people are really that good at using a shotgun rewarding skilled play and penalizing brainless play wouldnt be an issue right or might that just bring a few people back to earth[/quote] Then stop adsing when you’re being rushed. You shouldn’t be doing that anyway. I use a shotgun defensively. Take my last match. And had 17 dire kills and 3 Felwinter kills. Some of us do main primaries but that doesn’t mean I won’t put you down with a shotty if you get too close. But go ahead, nerf Felwinters I’ll just switch to a CQC or a Retold that will do the same thing. As for the “apers”, they’re just going to find the next best thing to ape you with. Then you’re still going to be complaining about that.

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  • If you are as skilled as you say you are then having spread like snipers have flinch when being shot would be an issue, also didnt say everyone, i can see the comprehension problem connects well with the overcompensation of "skill" knowing full well shotguns cant really reliably be countered except by shotguns and you would prefer it that way because its your gun of choice and would obviously defend it objectively no matter the facts or flaws but hey, shotguns have been the noob go to gun since the days of COD so i guesse thatll never change

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  • Dont ads while being rushed, okay so i should just run away then, which gun consistently hits every shot when hipfiring making the ttk optimal so as to kill someone before they get the shot off, oh yeah wait shotguns, what primary will do that? If i want to reliably hit my shots with most any primary i have to ads, if i just stop ads and hope to get in some shots the gap will still be closed anyway just with less bullets hitting translating to me running and the shotgunner still aping after me, that makes no sense and you know that, the only counter is shotgunning the ape back because theres no real risk or as much risk for the shotgunner to just aimlessly rush, if you have the spread penalty while being shit it would make the risk reward a bit better, i have a chance to finish off my kill or you can kill me with a second shot or melee anyways but itll give the person railing the ape a fair chance, where as if the shotgunner flanks and is on you by the time you realize, no spread gets the OHK reward for finesse shotgun play and a deserved kill

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  • [quote]Dont ads while being rushed, okay so i should just run away then, which gun consistently hits every shot when hipfiring making the ttk optimal so as to kill someone before they get the shot off, oh yeah wait shotguns, what primary will do that? If i want to reliably hit my shots with most any primary i have to ads, if i just stop ads and hope to get in some shots the gap will still be closed anyway just with less bullets hitting translating to me running and the shotgunner still aping after me, that makes no sense and you know that, the only counter is shotgunning the ape back because theres no real risk or as much risk for the shotgunner to just aimlessly rush, if you have the spread penalty while being shit it would make the risk reward a bit better, i have a chance to finish off my kill or you can kill me with a second shot or melee anyways but itll give the person railing the ape a fair chance, where as if the shotgunner flanks and is on you by the time you realize, no spread gets the OHK reward for finesse shotgun play and a deserved kill[/quote] The last word does this pretty well. 0.56 ttk baby, I destroy all the shotgun apes. I’d be fine with this change it’ll only make my purely anti shotgun strategy easier.

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  • Edited by Art0rias26: 3/4/2021 5:25:52 AM
    Hahaha yeah that guns always helped but i dont purely wana run loadouts just to fend of apes, i think its fair, same principle as snipers, you cant keep a steady hand/aim while being shot, why can you still reliably hipfire very accurately with a shotgun with almost no downside, thats why its become a primary in most players arsenals

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  • Yeah I agree something needs to change as a vast majority of the population won’t use anything else because there is no point to. I do not envy bungie’s position for having to deal with this balancing change. But honestly, other than shotguns and outliers like arbalest, I think the gun play in d2 is the best it’s ever been. Seriously screw arbalest

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  • Yeah no i dont really mind shotguns, they are not really in a bad place, closest they had them to balanced in while if you check most previous shotgun metas, all it needs is that little downside to make the ape think twice about spounge rushing and still coming off with a kill that took no skill or strategy which may make some players rethink their srat or loadout

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  • Absolutely, It doesn’t help that so many strong abilities in the game rn couple perfectly with a shotgun as well.

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  • Cough Cough Stasis hunters...... lol and thats coming from a huntet main😂😂😂

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  • [quote]Cough Cough Stasis hunters...... lol and thats coming from a huntet main😂😂😂[/quote] Listen man I wasn’t gonna say it 😂.... titans with slideways and super slide think they’re slick too.

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  • Lol yeah the superslide gets a bit nuts, imagine this during anteus ward times🤣🤣🤣

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  • Edited by Freak: 3/2/2021 12:50:16 PM
    [quote]Dont ads while being rushed, okay so i should just run away then, which gun consistently hits every shot when hipfiring making the ttk optimal so as to kill someone before they get the shot off, oh yeah wait shotguns, what primary will do that? If i want to reliably hit my shots with most any primary i have to ads, if i just stop ads and hope to get in some shots the gap will still be closed anyway just with less bullets hitting translating to me running and the shotgunner still aping after me, that makes no sense and you know that, the only counter is shotgunning the ape back because theres no real risk or as much risk for the shotgunner to just aimlessly rush, if you have the spread penalty while being shit it would make the risk reward a bit better, i have a chance to finish off my kill or you can kill me with a second shot or melee anyways but itll give the person railing the ape a fair chance, where as if the shotgunner flanks and is on you by the time you realize, no spread gets the OHK reward for finesse shotgun play and a deserved kill[/quote] If you’re honestly adsing primaries when you’re being aped then you’re doing it wrong! That’s on you. You don’t have to run away. Hip firing is a very viable option if you’re out of special. LoL

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  • Its viable but not you know its not reliable especially against the king of hipfire, shotguns

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  • Should i hipfire and hope bullets hit?? Would i want optimal kill time or just hope for a chance knowing the guy with the shotgun doest really have to aim okay so in short run, give the shotgunner map control, gotcha

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  • 7m though.... that’s not far off melee range and people complain... 🤦🏼‍♂️

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  • Edited by Art0rias26: 3/2/2021 11:44:19 AM
    Youre arm 7m long...?? I want your gaurdians reach, btw no way is a melee comprable to a shotgun especially if i mention wombo combo...... You know shotgun melee... Btw im not complaining about the range, same as with sniper its supposed to cross map but it has to have downside otherwise it goes unchallenged and flinch was introduced which helps even the field a bit, shotgunners can get railed into oblivion and still win a gunfight where they had no right to, if you flank me and bang me thats on me, but if yoy straight OHK me after i get you to the edge of death because you can slide end hipfire in my general direction and get the kill its not working right all im saying is like fusions have charge times, snipers have flinch when hit then shotguns should have bullet spread when being hit, its not gonna nerf the gun its just gonna make the ape think twice about challenging aimlessly and knowing he can get the OHK and still have a chance to get away after he took a clip

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