They could’ve tuned the damage increase and super gains within PvP. That’s not outside the realm of possibility. Instead they just shut it off? Way to show Warlock mains how much you care for the class.
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But even if it did work, chances are it wouldn't have been very good anyways. They aren't exactly lenient with super regen in pvp...at least on anything that hasn't flown under the radar like chaos reach.
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This is true. Yet here we are with abilities that can trump supers. So what’s the point of curbing super regeneration if they’re so weak compared to Stasis?
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Probably to make stasis look better if I were to guess. Even though it would be SO damn easy to nerf stasis like they've nerfed shit before and yet...here we are. Now they are looking into nerfing ability regen across the board because they overtune stasis and give every single one of them the ability to quickly recharge abilities. Like wtf. Abilities were not a problem before stasis, but now EVERYTHINGS gotta sink because of it? Great
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That’s bullshit. They create Stasis with all its problems and suddenly Light abilities are also an issue!? This the Ok Snipers Are Too Dominant So Let’s Nerf Fusion Rifles argument. It doesn’t make any damn sense.
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You do realise they turned off half of bakris in PvP too right?
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Half? They turned off the whole chest piece here! Sheesh!
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[quote]Half? They turned off the whole chest piece here! Sheesh![/quote]
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Would be kind of busted having warlocks with supers every minute. That is why.. And they also turned off half of omnioculas in PvP.
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11% damage resist while invis. When you make an ally invis you get 2/3 of your smoke bomb back. Works with flawless execution. Works with Rat King. Works with way of the trapper dodge. You basically have gambler dodge without using it. Exactly what doesn’t work on the exotic? It’s working as advertised.
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PvE gives 50% damage reduction while invis.