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originally posted in: Stasis
1/24/2021 3:58:39 PM
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The only thing I’d say about stasis that’s OP is glacier wall grenades
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  • The aspects are pretty broken as well. The insane damage boost simply for freezing an opponent or using a super is the one that comes to mind. Stasis simply shouldn't be in pvp as of now.

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  • And the pull from Duskfield grenades, the duration of the Behemoth super, the duration of the Revenant Squall and how it goes through walls, freezing enemy supers with basic abilities and just the overall duration of being frozen.

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  • Spuall lasts 14 seconds...that is shorter than most supers. And squall doesnt go through walls.

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  • [quote]Spuall lasts 14 seconds...that is shorter than most supers. And squall doesnt go through walls.[/quote] It's the same concept as Blade Barrage and yes, I've had it chase me though doors and walls on multiple occasions. It also persists even if the Revanent is killed, which is also BS. A bubble titan ward instantly goes away if he gets killed. This should be no different.

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  • Nova bomb dkesnt go away if the warlock is killed... Neither does well. Neither do sunspots or hammers Neither do thrown shields. Tether also stays. Bubble goes away because it is powered BY the titan...the squall is powered by itself.....they could buff saint 14 where if you die the bubble stays. And even if it chases you...it is slower than someone who is slowed. Anyone can outcrouch it. Simply walk away if you dont want to be hit by it. I have never been killed by a roaming squall because i have a brain and am not AFK.

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  • Edited by YourAverageGuardian: 1/24/2021 5:56:54 PM
    [quote]Nova bomb dkesnt go away if the warlock is killed...[/quote] Nova doesn't last 14 seconds and doesn't have a whole other aspect of the super to begin with. [quote]Neither does well.[/quote] Well is stationary, is not autonomous, and does not do damage on its own. [quote]Neither do sunspots or hammers Neither do thrown shields.[/quote] Ridiculous comparison [quote]Tether also stays.[/quote] Tether does not do damage and someone caught by it can easily shoot the orb to be released. [quote]Bubble goes away because it is powered BY the titan [/quote] According to who? The titan can pop bubble, leave and go to the other end of the map if he wants. Then what's powering a well? [quote]I have never been killed by a roaming squall because i have a brain and am not AFK.[/quote] I'm calling BS on that one. Everyone has at least once. If you are in a gunfight pinned between the squall and enemies, sometimes you can't avoid it. It lasts too long.

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  • I am not dumb enough to be in a gunfight between squall and the enemies. anyoneIt is too slow to even catch . If yu think itlasts to long then you are simply bad..because it has half the duration of most supers....it lasts as long as tether does. Anyone killed by squall alone is just bad . And no...i have never been killed by squall alone.

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  • [quote]I am not dumb enough to be in a gunfight between squall and the enemies. anyoneIt is too slow to even catch . If yu think itlasts to long then you are simply bad..because it has half the duration of most supers....it lasts as long as tether does. Anyone killed by squall alone is just bad . And no...i have never been killed by squall alone.[/quote] Oh, I forgot...you're the guy that defends all things hunter. Oh, I forgot... Shatterdive is still OP too since it can still kill supers.

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  • Shatterdice cant kill supers. It deals 25 damage at most to them. I think you mean glacier nade...which every class has.

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  • [quote]Shatterdice cant kill supers. It deals 25 damage at most to them. I think you mean glacier nade...which every class has.[/quote] No, shatterdive that has no cooldown and allows you to do shatter damage around any crystals.

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  • You people arre so biased. So what if shatterdive has no cooldown...it can only do damage if there are crystals...which has a 2 minute cooldown with grenades. And shatterdive still cant kill by itself...those are the still the crystals doing the damage. You people act like shatterdive is some OP ability that has no counters and does a lot of damage. You can counter it by slowing the hunter...or staying more than 9 meters from them.....and it does very low damage by itself....the crystals do all the damage.

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  • [quote] You can counter it by slowing the hunter...or staying more than 9 meters from them.....and it does very low damage by itself....the crystals do all the damage.[/quote] Slowing the hunter he says. By doing what exactly? LMAO, shatterdive is still the easiest of any stasis classes to get shatter kills and that's not even really debatable.

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  • Wrong. Warlock melee is the easiest. Which can also instakill people next to the frozen target.

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  • Edited by YourAverageGuardian: 1/24/2021 9:36:50 PM
    [quote]Wrong. Warlock melee is the easiest. Which can also instakill people next to the frozen target.[/quote] LMAO, warlock melee is a charged melee on a very long cool down. Please stop insulting people's intelligence. Warlock doesn't even have a shatter mechanic like hunters and titans have. Ur comparing what is the equivalent of the hunter's shurikens to warlock melee. LMAO

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  • Are you even serious? We are comparing warlock melee which can be instantly regained with monte carlo and you can have 2 melee's To a hunter grenade that takes 2 minutes to recharge 1. Shatterdive doesnt freeze or kill or does damage...ITS THE GRENADE!!!!

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  • [quote]Are you even serious? We are comparing warlock melee which can be instantly regained with monte carlo and you can have 2 melee's To a hunter grenade that takes 2 minutes to recharge 1. Shatterdive doesnt freeze or kill or does damage...ITS THE GRENADE!!!![/quote] Umm ANY class melee can be regenerated with Monte Carlo, so that is a garbage argument. It is a CHARGED melee. The fact where you just tried to make an argument where you have to use a specific gun and get kills is hilarious.

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  • You dont need to get kills. Also...your arguement used a charged grenade.

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  • [quote]You dont need to get kills. Also...your arguement used a charged grenade.[/quote] You compared a charged melee with a spammable ability. Not even remotely similar. Try again

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  • You cant sam glaciers though. So please...try again. Grenade cooldown is longer than melee.

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  • [quote]You cant sam glaciers though. So please...try again. Grenade cooldown is longer than melee.[/quote] LMAO, just like u said... U can run max discipline and demolitionist. See, I can play ur game too. U also conveniently leave out that it's a very effective dodge.

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  • It isnt though..since you are stuck in a 1 second animation on landing..and every weapon kills faster than 1 second. Also...max Discipline is still 1.40 minute. And demo requires kills..

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  • Edited by YourAverageGuardian: 1/24/2021 11:41:37 PM
    [quote]It isnt though..since you are stuck in a 1 second animation on landing..and every weapon kills faster than 1 second. Also...max Discipline is still 1.40 minute. And demo requires kills..[/quote] LMAO, yes it is an effective dodge. I use it all the time.

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  • It isnt though. You are just biased.

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  • [quote]It isnt though. You are just biased.[/quote] How am I biased, genius? You are the one known on these forums as the defender of all things hunter no matter what.

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  • I said the only thing I THONK, not what YOU think lmak

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