Honestly more crazy fun this way. Sick of the standard meta. We move away from snipers and there is a way to punish apes. Stop rushing. Felwinters needs to be addressed, or bring back Original erentil to counter.
English
-
My main issue with Stasis is that while it can counter shotgun rushers, it's far better at enabling shotgunners and it's a suite of better suppression tools than Void suppression abilities. A Sentinel Suppression grenade isn't instant, and oftentimes when thrown at your feet to shut down a rushing Spectral Blade or other mobile super, at best you'll suppress them after they kill you because of the delay to detonation, if the enemy doesn't simply kill you then move out of the grenade's radius. Nearly all Stasis grenades/abilities slow or freeze near instantly/on impact, shutting down single use supers and delaying/weakening roaming supers. And although Stasis Warlocks don't get any movement bonuses/abilities from Stasis, the new Titan charged melee is almost perfect as a direct "get out of slowing effects" card, a great repositioning tool, and their new slide was built for shotgun aping. Don't forget Hunter's new Shatterdive, a great way to quickly get back to the ground after jumping and taking advantage of their mobility, as well as their slowing dodge that has synergy with shotgunning.
-
Don’t need original Erentil. We have Erentil 2.0...Glacioclasm