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originally posted in: Sunsetting Destiny
1/23/2021 3:17:57 AM
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Goodbye and good luck. Loot games aren’t for everyone.
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  • [quote]Loot games aren’t for everyone.[/quote] Wait, D2 is a loot game? You’d hardly know it with all the sunsetting and reissued stuff going on. 🙄

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  • Edited by kellygreen45: 1/23/2021 1:29:59 PM
    Actually those are thing that help you to recognize it as one trying to finally get its act together. It’s a mess. But it’s sad and funny to watch people advocate for the very thing responsible for why this game is a mess. Fix the game Bungie... but don’t change it or inconvenience me...

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  • [quote]Goodbye and good luck. Loot games aren’t for everyone.[/quote] Other loot based games do it correctly. Or is it some wierd weeb wow game now

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  • Yes. And people are raging at Bungie trying to fix the game and do the t correctly. That’s the irony here. People are demanding that Bungie leave the game [i]broken[/i] because they just can’t bear to part with their [i]stuff.[/i]

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  • [quote]And people are raging at Bungie trying to fix the game and do the t correctly.[/quote] So 13 years isn't a reasonable amount of time to know how to do it correctly?

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  • No. Bungie is a beginner at RPGs and loot games with Destiny. They are’s struggling (in part) because they didn’t understand how these games work...and didn’t bother to learn. [i]We’re Bungie. We’ll just make this up as we go.[/i] A SMART (rather than arrogant) Bungie would have spent their time with Activision picking the brains of the teams at Blizzard to take advantage of their knowledge and experience. But they didn’t. Not only did they not do this. They did the OPPOSITE of what Blizzard says you should do...and now they are having to walk all those bad decisions back.

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  • [quote]They are’s struggling (in part) because they didn’t understand how these games work...and didn’t bother to learn.[/quote] It's more like they didn't want to learn and now they are winging the entire game. But that doesn't excuse how poorly they handled the sunsetting knowing Luke has already been down this path with D1 y1.

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  • Edited by kellygreen45: 1/24/2021 1:48:13 PM
    Right idea. Wrong order. They didn’t want to learn...and so they winged it for five years. NOW they are finally willing to do things right. But setting things to right AT THIS POINT is going to be painful. It requires radical changes. It requires walking back promise that never should have been made. It requires stamping out ways of playing the game that never should have been allowed to flourish. There was no way of doing this that wasn’t going to hurt and spark outrage. You don’t blow up five years of bad game design and unreasonable player expectations without breaking a lot of things and pissing off a lot of people. This was unavoidable. Which is why all this raging is going nowhere. Bungie realizes—-finally—that this is the only way to get this game where they want to go. And are willing to sacrifice the part of the player base that will never be happy with the kind of game they want to make. That simple. Bungie has finally figured out who to listen to...and who to ignore.

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  • Edited by TheShadow: 1/24/2021 4:28:32 PM
    There is nothing wrong with being optimistic hoping things will change for the better, but what you see happening and what is taking place doesn't add up. You seem to think what they did was an accident and the way you explained things as if they are learning. I don't think they are nor care to because there are a few factors here that show otherwise. Matter and their other projects. How you said you don't like how Bungie controls how you play the game Eververse One person's vision that doesn't include the player base How the loot system is very poorly designed for their benefit The lack of creativity, inspiration, passion, etc... All those things play a huge role in what direction the game is headed and it's not in a positive direction as you are putting it out to be. As you said... [quote]Bungie has finally figured out who to listen to...and who to ignore.[/quote] They figured that out way before destiny 2 released and you know this. That is why we got the base game and why the game is in its current state, doing things their way ignoring the player base.

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  • Until Bungie can overhaul D2 in its entirety (which will never happen), this game will never be able to call itself a mediocre mmorpg. Ever. They can’t or most likely won’t, even create the content for it. If they have to remove the vast amount of space just for what Beyond Light is, that’s some piss poor work. If you want to claim space equals bad performance, still, piss poor work (and bull).

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  • Good. Because that’s not what it’s calling itself.

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  • It’s already a RPG and Luke Smith calls it a MMO. Just calling it what Bungie calls it.

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  • Edited by kellygreen45: 1/23/2021 1:52:18 PM
    No. He called it an [i]action-MMO[/i]. Which means that it is an action game with MMO elements. Just like Diablo 3 is an [i]action-RPG.[/i] An action game with RPG elements. So you don’t compare Destiny to WoW or ESO anymore that you compare Diablo 3 to Assassins Creed: Odyssey.

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  • Well, if people buy that definition, then they are more gullible than I first thought. Any kind of splitting hairs is still a subcategory of the main MMO definition. So, technically, it’s still an MMO. Same with RPG. This game has RPG elements, but still an MMO. MMO / \ RPG, FPS, ACTION, NON-ACTION, LAME, NON-LAME So, by definition, this could be an MMO action RPG with looter shooter elements. :)

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  • [quote]Goodbye and good luck. Loot games aren’t for everyone.[/quote] "Loot games aren't for everyone". This is just protection of ego. Cut the sass, mate. Destiny 2 isn't for everyone. Other loot games offer something robust enough that the way they handle loot is logical and functional. Sunsetting is antithetical to D2 loot acquisition, character gameplay, and charscter progression. This is not the case for other loot games. But keep your head in the sand.

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  • Edited by Boldly Going Nowhere: 1/23/2021 10:34:41 AM
    [quote][quote]Goodbye and good luck. Loot games aren’t for everyone.[/quote] "Loot games aren't for everyone". This is just protection of ego. Cut the sass, mate. Destiny 2 isn't for everyone. Other loot games offer something robust enough that the way they handle loot is logical and functional. Sunsetting is antithetical to D2 loot acquisition, character gameplay, and charscter progression. This is not the case for other loot games. But keep your head in the sand.[/quote] Ha, holy shit you obliterated Kelly with that one. It’s clear from their non-sensical reply.

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  • Edited by kellygreen45: 1/23/2021 4:16:06 AM
    No. It’s a statement of fact. Just like the difficulty of Souls games aren’t for everyone. I know because I’m one of them. Wouldn’t play a Dark Souls game if you paid me. They are not my idea of fun. But I don’t angrily demand that Souls games change what they are in order to make me happy, I just play games that do make me happy and leave Souks games to those who enjoy them. It’s why they give you a [i]menu[/i] in a restaurant. There is nothing special in Destiny’s design that exempts it from the rules of loot games. [b]Its just been a badly designed loot game for five years. One that broke all the rules to try to HIDE the fact that it was badly designed and couldn’t make enough loot.[/b] It was badly designed because Bungie didn’t know WTF they were doing and were too arrogant to learn from those who did know. Bungie is finally being forced to fix the game because they ran out of road and we’re about to go over a cliff if they didn’t.

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  • [quote]It’s a statement of fact.[/quote] Is that your opinion?

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  • Nope. Social science data to back it up. Loot games are built on repetitive play loops based on familiar content. Some people have what are called “high need for novelty” personality types. They get bored, restless and frustrated when given repetitive tasks. This will not find loot games enjoyable over a long period of time. Not surprisingly these kinds of gamers tend to be shooter gamers, and gamers who prefer pvp-focused games. Because the creativity of human opponents keeps the sense of repetitiveness down

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  • So Dominion 5 is loot game then? What about Blood Bowl 2 or Titanfall 2? Europa Universalis IV, Total War Warhammer and Cities Skylines are also based on gamming loop as is every video game in existence. What do you seems to be aiming is "Game as Live Service" or "We are gluing players to a game in hope to force them to pay as for as long as possible". Looter shooter could be story driven just fine (Borderlands).

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  • That is such a stupid and bad faith argument that I won’t signify it with a reply.

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  • You did reply and what is bad faith about it?

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  • I respond to you Not the argument. It’s a bad faith argument because instead of replying to the point I was making about loot games. You absurdly draw from a half a dozen different genres. That are based on completely different rules, and whose goals are to produce wildly different experiences. It like countering a point I made about dogs, by talking about a COFFEE TABLE because both happen to have FOUR LEGS.

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  • Your argument as I understand it is that Looter Shooters are based upon " repetitive play loops based on familiar content". My counter argument is that it is to broad definition to be any use as it is aplicable to every game in existence. I did not even open the can of worms such as game labels and player expectations or what should be said gaming loop be. As far the rules goes they are usefull but every game is unique and this needs to be taken into consideration. For example loot distributation in Destiny is based upon Vendors. So to implement Sunseting corectly you need to renew the Vendors offerings in order to give players something to chase and win them over as they get reason to play the game. But is it financinal viable for Bungie to do vendor refresh for core activities and old destination? No as due to free to play model they can not directly monetize such step. That is reason why we have weapons in season pas. This is part of the game Bungie is monetizing. But alas this is creating rift between loot distributation the game was designed for (vendors) and actual refresh/renew of the loot. So my conclusion is that despite being sunseting common practice in similar games (like WoW or Division although both have RPG aproach to gear - stat sticks - where Destiny is shooter first and foremost) it do not have place in Destiny. Or at least in Destiny we are familiar. If they want to change game so radicaly to actualy acomodate sunseting in it then Bungie should not be c*nts about it and do it in Destiny 3.

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  • Like I said. Trying to compare a coffee table to a dog because I said a dog has four legs. Go use that red herring in some one dumb enough to fall for it. I’m not your huckleberry.

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