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Destiny 2

Discuss all things Destiny 2.
Edited by Ghostfire239: 1/5/2021 2:52:34 AM
61

If Sunsetting is gonna stay then it’ll need some SERIOUS reworks.

Let me start off by saying that I HATE Sunsetting. I think it’s a terrible system and to be quite honest it makes me not care about loot most of the time, and whenever I do get a good roll on something it just reminds of Sunsetting and ruins my mood. That being said it seems we’ll be stuck with this system for the foreseeable future so it could at least get some improvements to make the whole ordeal less painful. 1. [b]If a certain weapon is still in rotation then remove the power cap on older (sunset) versions of that weapon. [/b] I have a couple nice rolls for the Bite of the fox sniper, unfortunately they have been sunset. Now, I was fortunate to get the exact same roll during season of arrivals IB, however my friend wasn’t so lucky. This version of the sniper and the sunset version are exactly the same so just remove the power cap so that people don’t have to regrind to get the same gear. Having to regrind for something you already have is not enjoyable at all and feels like a huge waste of time. 2. [b]Make the weapon that are currently available better than what is sunset.[/b] I remember people that were arguing in favour of Sunsetting were constantly talking about how “Sunsetting will let Bungie makes more crazy strong weapons since they won’t have to worry about powercreep”. Well so far I’m not impressed. Other than Falling Guillotine and Temptation’s Hook (2 weapons that actually made me think that maybe Sunsetting wouldn’t be so bad), nothing seems strong enough to demand the loss of all our gear. I often find myself looking at older weapons and just wishing I could use them instead of what’s currently available. There is a difference between making people want to use certain gear, and forcing them to. Add a bit more appeal to the gear that’s in the loot pool at the time. For example: Weapon’s that are currently not sunset have and extra 2 masterwork stats (or mid slot or perk slot, anything really.) for the duration of their active lifespan. Once that weapon gets sunset the extra feature is removed it disabled. 3. [b]Remove Armour Sunsetting.[/b] This was stupid from the very beginning and should just be scrapped. Get rid of it. Unless Bungie is going to make infusion dirt cheap (basically a bit of glimmer only) and masterworking cheaper as well then armour Sunsetting has no place in this game. Conclusion: I still think that Sunsetting is dumb and should be removed. That being said these changes (mainly number 1 and 3) would at least make this shit smear of a system a bit more bearable. Feel free to add your own recommendations. Edit: I thought I’d add this point that several of you have brought up. [b]5. Don’t sunset gear from destinations that have not been sunset.[/b] As it is right now, the dreaming city and the moon are somewhat pointless. Why go to a destination if it’s gear is useless?

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  • You said nothing I disagree with. Well done. It is obnoxious as hell to have to re-grind armor just because, it is downright inexcusable to make players re-grind for god roll weapons that they already have, weapons from Europa are dangerously close to being garbage, weapons from the season pass aren't even meta-relevant (why in the hell would I use an arc 120rpm GL without Full Court when I have one that does have Full Court? 180 scouts are trash, 600 SMG's are okay, but why would you use one over a 600 Auto, Linear Fusions are in DIRE need of a buff, so the only weapon actually worth chasing is the wave frame special GL), and all of the weapons and armor from two expansions THAT STILL COST MONEY TO PLAY are useless in the end game. Sunsetting is acceptable in a game where weapons are basically just stat sticks. It is NOT acceptable in a game that requires you to put in hours upon hours to get the perk rolls that you want on your guns. Sunsetting is extremely disrespectful of the time investment that you demand of your player base. NOT. COOL. BUNGIE.

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