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12/26/2020 12:23:30 AM
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The Penumbral Blast and Iceflare bolt freeze duration is fine. You still have plenty of time to kill your opponent. You just gotta be ready to capitalize on the freeze quickly.
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  • The other classes get more time when freezing. Penumbral Blast range attack is not effective without some speed.

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  • Edited by Ghostfire239: 12/26/2020 5:43:50 AM
    The other classes don’t instantly freeze enemies. They require you to use at least 2 abilities. Hence why they get longer freeze durations. Not to mention that penumbral blast has splash damage, so you don’t even need to hit an enemy directly. The melee is plenty effective

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  • doesn't freeze instantly??.... have you not seen shatterdive. splash doesn't matter when can just easy hop over the slow glob coming at them.

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  • Edited by Ghostfire239: 12/26/2020 6:40:02 AM
    [quote]doesn't freeze instantly??.... have you not seen shatterdive. splash doesn't matter when can just easy hop over the slow glob coming at them.[/quote] Shatterdive doesn’t freeze anything. The ice wall grenade is what does the freezing which all classes have access to. As for what you said about the penumbral blast melee, it’s not THAT slow. If you use it at the proper range then most people will not be able react (Use it around 10-18m).

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  • Edited by Redemption-3: 12/26/2020 6:57:50 AM
    If you think warlocks have anything close to the effectiveness of Shatterdive then you have no idea what your saying. Nobody breaks out of shatterdive when caught by it. you can easily thaw out in 1.5 sec for warlock. warlocks dont have slowing abilities or shattering, they only have freeze. And you want nerfed the only thing they can do?

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  • Edited by Ghostfire239: 12/26/2020 7:29:41 AM
    [quote]If you think warlocks have anything close to the effectiveness of Shatterdive then you have no idea what your saying. Nobody breaks out of shatterdive when caught by it. you can easily thaw out in 1.5 sec for warlock. warlocks dont have slowing abilities or shattering, they only have freeze. And you want nerfed the only thing they can do?[/quote] What part of “Shatterdive doesn’t freeze anything”, do you not understand? Shatterdive doesn’t even slow enemies. It just shatters frozen things. The icewall Shatterdive combo only becomes a problem with the Whisper of Fissures fragment. Shatterdive it’s isn’t the issue. Why would Warlocks want to slow things? Freezing is a much better version of slowing. You can at least fight back when slowed. You can’t fight back at all when frozen. Being frozen for even 1s is basically a death sentence in this game. You’d be a fool to not see that. The Warlock melee is good, you just don’t know how to make good use of it. Also I don’t want to nerf anything on Warlocks. I just don’t think the penumbral blast melee needs any buffs right now.

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  • Edited by Redemption-3: 12/26/2020 10:16:39 AM
    ________________Icewall Shatterdive combo________penumbral blast melee Targets Possible ____________ 3+_______________________ 1 Instant death on hit?_________yes_____________________ no Target Escape/ Breakout _____no _______________________yes Time to kill _______________.5 sec ____________________2+ sec icewall/ shotgun faster?______ no_______________________maybe Need to use guns? _________ no_______________________yes Target recovery time_________0 sec_____________________1.35s Melee bend around walls?_____yes_______________________no If you dont understand that Icewall Shatterdive combo is a better ability to get kills with when compared to warlock abilities then fine, be wrong and lets move on because we will never understand each other. My point is a ranged projectile ability has two factors: the range, and speed. You just cant ignore one, It needs both. Both of those were nerfed by bungie. Bungie admitted it was nerfed too much, but they only adjusted the range and didn't touch the speed. Speed is a huge factor, speed is related to time needed to hit, you say 1 sec is a death sentence, but ignore that? And it has a range of 21m but you say to use it 10-18m, you are literally saying the range is wasted, and your within shot gun range! you just don't get crucible. Across all three classes, when it comes to getting kills with abilities, warlocks are at a disadvantage. The melee is Decent, not good, and if you don't want warlocks nerfed then stop trolling a post against nerfs.

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  • Edited by Ghostfire239: 12/26/2020 7:01:08 PM
    [quote] If you dont understand that Icewall Shatterdive combo is a better ability to get kills with when compared to warlock abilities then fine, be wrong and lets move on because we will never understand each other. My point is a ranged projectile ability has two factors: the range, and speed. You just cant ignore one, It needs both. Both of those were nerfed by bungie. Bungie admitted it was nerfed too much, but they only adjusted the range and didn't touch the speed. Speed is a huge factor, speed is related to time needed hit, you say 1 sec is a death sentence, but ignore that? And it has a range of 21m but you say to use it 10-18m, you are literally saying the range is wasted, and your within shot gun range! you just don't get the point. Across all three classes, when it comes to getting kills with abilities, warlocks are at a disadvantage. The melee is descent, not good, and you don't want warlocks nerfed so stop trolling a post against nerfs.[/quote] Icewall Shatterdive is a great combo but the whole point of what I was saying is that Shatterdive doesn’t freeze. You kept saying that it does. They dialled back the melee range nerf because it went too far. The projectiles speed didn’t go too far. Most people are fine with it. The melee has 21m but that doesn’t mean using it at that range is the best place to use it. Technically you can throw a knife from very far but that doesn’t mean it should be easy to land from that range, same thing applies to penumbral blast. Also most shotgun ohk range is 8m or less unless they’re using slugs. Not to mention that people were already using this melee in 10-18m even before the nerf, because that’s just the most effective range to use it in. Once again it’s not THAT slow, not to mention that it has splash damage. If you want it to have more speed then the splash damage needs to go so that the melee requires a direct hit to freeze.

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  • Edited by Redemption-3: 12/26/2020 6:18:28 PM
    Bungie: Glacier grenade - "A grenade that creates [b]WALLS [/b]out of Stasis shards to block damage and [b]FREEZE[/b] targets; these [b]WALLS [/b]can be [b]SHATTERED [/b]for damage." Bungie: Shatterdive - "Activate while midair to [b][i][u]QUICKLY[/u][/i] [/b]descend and [b]SHATTER [/b]nearby targets on impact." Ghostfire 239 Troll: Ice[b]WALL[/b] Shatterdive combo doesn't [b]FREEZE[/b] According to Bungie you are wrong, it will be obvious to other people reading this. A combo that first freezes and then shatters, then you say the combo has no freezing, I'm done with you troll. And out of 200+ K players there is no way you know what most think. And you make silly comparisons to a Throwing Knife that has bonus headshot damage that can instant kill and is fast. Warlock projectile doesn't have that. Trying nerfing all hunter projectile speeds by 20% since you claim it doesn't matter, I am certain that crucible players will hate you. If the melee was effective at 10-18m before nerf, then of course it will be less effective afterwards at those ranges with a nerf, but you are ignorant about the factor of speed, so its pointless to keep arguing with you. The splash is so small, and only works when attacking from above or have target BE DIRECTLY ON a wall, that it doesn't matter. Crucible players with common sense just evade when they see a warlock in the air. Your acting like a small small amount of splash makes up for speed and you are wrong, but again you don't understand speed. Go hit a 100 players, and tell me how many out of those come from splash. I estimate 10 if your lucky. Enough troll.

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  • Edited by Ghostfire239: 12/27/2020 3:38:31 AM
    [quote]Bungie: Glacier grenade - "A grenade that creates WALLS out of Stasis shards to block damage and FREEZE targets; these WALLS can be SHATTERED for damage." Bungie: Shatterdive - "Activate while midair to QUICKLY descend and SHATTER nearby targets on impact." Ghostfire 239 Troll: IceWALL Shatterdive combo doesn't FREEZE According to Bungie you are wrong, it will be obvious to other people reading this. A combo that first freezes and then shatters, then you say the combo has no freezing, I'm done with you troll.[/quote] ...I'll try to explain this to you again. You kept implying that Shatterdive itself freezes enemies. Here are some quotes of you saying so: [quote]doesn't freeze instantly??.... have you not seen shatterdive.[/quote] [quote] Nobody breaks out of shatterdive when caught by it.[/quote] I've been trying to tell you from the very beginning, that Shatterdive itself does not freeze anything. Icewall is what does the freezing. Here's a quote of me saying so: [quote]Shatterdive doesn’t freeze anything. The ice wall grenade is what does the freezing which all classes have access to.[/quote] So, don't try to twist my words, you illiterate dumbass. Not mention that, the freezing from the icewall grenade doesn't really matter for that combo because that's not what makes it strong. The whole reason why that combo is strong is because whisper of fissures increase the damage that shattered crystals deal to opponents and increase the range of the shattered crystals. That allows it to kill opponent that are not frozen by the icewall. That's also why Titans are able to do the same thing despite not having shatterdive. They just slide through the crystals and the crystal explosion itself is what does all the damage. Hell, you can even do it on Warlock if you have a grenade launcher of a bow. I wouldn't expect you know that, though. [quote]And you make silly comparisons to a Throwing Knife that has bonus headshot damage that can instant kill and is fast. Warlock projectile doesn't have that. Trying nerfing all hunter projectile speeds by 20% since you claim it doesn't matter, I am certain that crucible players will hate you. If the melee was effective at 10-18m before nerf, then of course it will be less effective afterwards at those ranges with a nerf, but you are ignorant about the factor of speed, so its pointless to keep arguing with you.[/quote] You're right. The Warlock projectile doesn't kill in one hit to the head. It also doesn't have to deal with the charge up animation that the ohk throwing knife deals with, nor does it require you to hit a headshot to really take advantage of the melee ability. Not to mention that throwing knifes don't have splash damage except explosive knife which has a delayed detonation. Also Explosive knife and Knife trick don't ohk and yet a lot of people still use them at 10m to 18m. Why? because that's simply a good range to land those abilities. Anything further than that and you're just gambling. So by all means, nerf the projectile speed of throwing knives, however in exchange remove the charge up animation on weighted knife. If anything, that would be a buff. A projectile speed nerf wouldn't affect it at 10-18m unless it was something like a 70% projectile speed nerf. A 20% projectile speed nerf (which is what y'all got) wouldn't change anything in those ranges. [quote]The splash is so small, and only works when attacking from above or have target BE DIRECTLY ON a wall, that it doesn't matter. Crucible players with common sense just evade when they see a warlock in the air. Your acting like a small small amount of splash makes up for speed and you are wrong, but again you don't understand speed. Go hit a 100 players, and tell me how many out of those come from splash. I estimate 10 if your lucky. Enough troll.[/quote] Once again, if you're using it at 10-18m then most players will not have the time to get out of the way before it hits them, or the ground near them. I've used this melee plenty even before it got buffed back up. Hell I even hopped on my friends Warlock to play comp for him and hardly struggled at all because of this melee's effectiveness. The range buff hasn't really changed anything for me, because even if it has more range now, the best place to use it is still going to be 10m-18m. If you're struggling to use this melee that's on you. Don't go around trying to act like this instant freeze melee ability somehow desperately needs a buff.

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  • What are you on about? You kept on saying that shatterdive freezes, which it does NOT. He never said the combo cant freeze (i.e the ice wall grenade). He is just responding to your statement that you said multiple times that shatterdive itself freezes. But it doesn't matter if you get frozen whole the combo is happening. If you're in range to get frozen you're in ranged to get dived/slide on. This combo happebs with the titan slide too.

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  • Edited by Redemption-3: 12/27/2020 4:20:35 AM
    "But it doesn't matter if you get frozen the whole combo is happening. If you're in range to get frozen you're in ranged to get dived/slide on. This combo happens with the titan slide too." That was the whole point I was trying to make from the beginning, and he wasn't getting it. He just kept grumbling about specific wording. I never wanted to get into a debate about freezing and mechanics... because it doesn't matter, it's all about the end result which is instant death. Its implied to get kills with shatterdive, of course there must first be something to shatter. Again that is not the point, its was always about the end result. It just turned into a pointless convoluted argument.

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