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Destiny 2

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Edited by ShotgunWaifu: 10/12/2022 10:14:58 AM
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Why am I getting matchmade against Flawless players in Trials?

I'm not good, played my first games of Trials in D2 yesterday. My teammates were also playing for the first time. We get consistently put against extremely tryhard sweats who one-shot us in mere seconds after the round starting and t-bag so excessively you'd think their controller might break. Why? This isn't fun for us, and it's not really fun for them either. [b]EDIT:[/b] I'm not complaining that this activity is hard - I'm not stupid. I take issue with the lobbies I get being ridiculously unbalanced. When I say ”I’m not good”, I’m comparing myself to my opponents whose banners have 500 flawless runs while I’m just getting into Trials. Telling me to ”git gud” or ”stop playing you don’t deserve Trials” isn’t helpful and I’m really sorry for you. I’m not a new player in any way shape or form, I’m not going in with random gear expecting to go flawless on first try. Please keep your comments civil <3 [b]EDIT 2:[/b] https://twitter.com/a_dmg04/status/1430582027892322312?s=21 <3 [b]EDIT 3:[/b] My second flawless weekend now, lobbies feel fair. Sometimes I end up playing against people with 2500+ elo, sometimes I get a person running two primaries. Overall, the quality of matches has gone way up. Haven't seen a single cheater either. Reward structure is, well, rewarding, and encourages playing after going flawless. Very happy with the mode. [b]EDIT 4:[/b] The 3rd weekend took 7 hours of nonstop grind to go flawless. Combination of labs and the map being Wormhaven definetly encourages camping and toxicity. Oh, and starting to see cheaters again! There's the gamemode I know! The matchmaking also felt awful with little care of matching tickets or skill, making for very unbalanced and ridiculous lobbies. I'm hoping these experiments will lead to healthy choises on Bungie's part. [b]EDIT 5:[/b] Since this post still seems to resonate with people, I thought I'd recap the current state of Trials. The problem with this gamemode is that it is hostile in it's design and pushes people away. While I've improved enough to have a positive Trials KD and have sherpa'd a few friends to the lighthouse, the mode itself has gone back to it's miserable state. The games are never balanced. Either my team is put against people on a 15 loss streak, just trying to get 7 wins in total so they can stop playing, or we match people on a 20+ winstreak and they reset after wins, tbag after every kill and send very pleasant and lovely messages for encouragement. No wonder this gamemode is bleeding players.

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  • Edited by Olórin: 12/23/2020 6:03:44 AM
    Maybe a Skill Rank (SR) is needed. Only difference to a trials SR and a Glory rank is that Trials doesn't reset but has a decay over time. Higher skilled players will most certainly gain a Higher SR over lower and mid tier skilled players and will ultimately fight against other higher skilled players matching the their SR. And the lower players will have the same experience, their Skill Rank will match them towards players with equal skill level. This SR has two variables, though. - An [b]Individuals[/b] SR and a [b]Team[/b] SR. - The Teams Skill Ranking will be accumulated by each individual in the team - So the first member has an SR of (20) the second (15) and the third (13) The Teams SR becomes (48) - So their team will be matching other Fire teams from say (35 - 55) Team SR. Now what about Loot, it's hardly fair that lower skilled players will have a higher chance of reach the Lighthouse more consistently than higher leveled players due to the more technical and skilled based play involved. So my solution is to up the stakes. - Beginners to trials SR will have lower standards of Loot but their SR has gone up, so next few flawless attempts won't be so easy considering they are now intermediate players. - Intermediate/Mid tier players will have more loot as you could imagine. - Higher skilled players will have the best standards of Loot drops as well as more of it, multiple weapons/armour. The decay. - Yes, there probably are better ways to implement this but this is my take so far. - with the use of a decay to SR, it will thin out the players who regularly play for wins and flawless attempts as opposed to players in it for the sake of playing for mediocre loot. - a decay will occur every non-active week if trials.

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