Idk man. With max mobility you always seem to have it in spite of light shift. Removing it would be too much of a get out of jail free card constantly. Hunter main btw.
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I mean with max mobility it’s still a 21 second cooldown, and when you consider that it’s direct opposition is Wormhusk Crown which is arguably more frustrating to play against but doesn’t have any extra cooldown it just kinda points out that Bakris has an unfair disadvantage against other exotics, even more so when you consider that Mask of Bakris’ effect is locked to the stasis subclass.
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Wormhusk is strong, but only really saves you in situations where cover is near. With Bakris you can get caught in the open and still live. Thats my issue with cutting the cool down. Especially with the second hunter aspect allowing you to slow the opponent and get behind them from 7ish meters away for a free kill. The other dodges are good, but harder to use offensively than a Bakris dodge.
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I disagree because Wormhusk gives you the bump to health so even if Bakris can close the distance from a further range Wormhusk can essentially negate damage done to a Hunter who dodges toward an enemy. I get where you’re coming from because it can be pretty hard to counter an approaching Mask of Bakris user, but it’s honestly about as easy as countering a Wormhusk user once you get the hang of it.
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Then we must agree to disagree.