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Destiny 2

Discuss all things Destiny 2.
12/4/2020 1:53:48 PM
20

HDR broken?

I can never find the right balance for the HDR for the game. Why is that? I can't find a right map to balance it out. I know SDR affects HDR so you need to make the brightness there at 4 or 5 to get the right lighting taken place in HDR but God. I wish bungie fixes this. I hate the slider. It doesn't have numbers so its hard to tell where I'm at exactly and how much it needs to be tweaked to find a decent lightening. And the symbols Upton of the bars don't help. If you balance to what it says. It'll have crushed inky blacks and white washed whites... This is the only game I ever had problems with in HDR. If bungie really wanted to balance that part of the HUD then they should just take a simple route like MONSTER HUNTER WORLD. At least you can pick between resolution graphics and frame rate. And the night and day is easier to balance then the system thats on here on bungie

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  • My guess is Bungie tested it on PC monitors mainly - their daily workbenches after all. For gamers like me playing on a large 55' room set, i can confirm those severe glitches are NOT console related ( PS5 not better than PS4, tested on both last week ), and no setting tweak works at all. Still got lots of: negative blues on blacks, oversaturated reds, pink reflections on white walls, orange reflections on greens, horrendous negative halos around meshes in dark caves, Gambit intro prep, etc,,, So back to non-HDR standard mode for Destiny 2. Besides MonsterHW perhaps, all other HDR enabled games i played recently were quite decent, and i'm even still impressed by the excellent HDR in Uncharted 4 and Horizon ZD ( hey, we're talking of HDR standards dating 3 - 4 years ago and they're light years way better ), and of course the recent Last of Us 2. Either Bungie isn't interested to put the technical effort to support it at least at the level many other AAA studios do, OR their engineers/techs don't or can't take the time to beta test it at large.

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