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originally posted in: HDR broken?
Edited by AbsolutZeroGI: 12/4/2020 6:49:12 PM
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Game developers in general suck st HDR. They make the brights too bright and you always lose detail. People usually don't notice brcause who looks at lights and daytime sky and misses a few clouds? Bungo does the opposite, makes the darks too dark and it crushes blacks. The game is already dark so it just makes things worse because everything winds up too dark. Honestly, I turned HDR off because of D2. It's been like this since the game started and turning it off is the only way to get those low light details back. Game developers in general are still figuring out hdr so I give even bungo a slight pass on this one.
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  • Yeah but MHW division warframe... they get the HDR right Sucks they don't talk to each other for something universal like that.. I just gave up and went back to sdr.. during the night it isn't bad. But when I do play during the day time its so horrible.. its like some ppl know you can't see those crushed black corners lol

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  • I'm sure it looks right but has flaws like the rest of them. FF 15 is too bright, borderlands 3 is too dark. No one's got it 100% right yet because tvs don't have uniform brightness so their sliders aim at the wrong stuff

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  • I'm Samsung TV got a update ... idk when but its a setting for HDR games it says *sets the optimum picture quality according to the brightness of the HDR game content." Plus our Xbox had a app that let's you fix the hdr. So devs and manufacturers are doing their best to figure out how to fix it. Some games just got it working.. some... idk they don't. But again it would be nice if the devs help each other out on universal matters like that. But it is what it is. And I made another post and it was bungihelp and they said they're looking into it.. so idk whats going to happen but hopefully they'll figure something out. Even if its not that important =/

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  • Edited by AbsolutZeroGI: 12/5/2020 5:51:14 PM
    They've been looking into it since Forsaken, when I submitted a similar ticket lol. Getting to the Wish Wall in Last Wish was borderline impossible because HDR crushed all the detail so I was basically blind jumping through the darkness. If you search around, you can find complaints about most games in terms of HDR. The reason is the inconsistent spectrum. Some devs master to 1000 nits of brightness, others to 10000 nits for some stupid reason when TVs simply don't get much brighter than 700-1000 nits, so it often causes blown out details. Then you have the problem of stuff in games being poorly lit during the design. A good example of this was on Titan, the rooms next to Sloane were basically only lit by open doors so the corners had no lighting of their own. HDR in those rooms was awful, you were basically in pitch blackness because Bungo didn't account for the already super low light conditions. So it's a mixture of different issues. Live action is a bit different because the camera does most the HDR work and the editing team can bump or lower brightness and color as necessary. It's a two step process. In video games, the camera is in the game so you can't adjust in editing later and it doesn't have ISO, shutter speed, etc settings for users to adjust how much of the game's artificial light goes into it. Brightness sliders affect the whole game world not just how the camera perceives light. It's a whole different medium which is why I give game developers a pass for now. They'll get it eventually. Then you have different tvs and different tech. My gf has a Samsung QLED TV and I have an LG OLED. Our tvs have two wildly different HDR experiences. Hers is too dark overall with way too punchy colors, but her highlight detail is exquisite. Mine has great colors, but no highlight and low-light details (sky is too bright, dark stuff is pitch black with no details). Thing is, the LG B7 had a bit of a black crush problem, so even so, the problem isn't 100% Bungo. My TV manufacturer messed it up a little too. Samsung TVs are notably saturated in the color department, which can cause issues with colors being too saturated in HDR. So how does Bungo fix that? Lol it's tougher than people think. TVs introduce a lot of variables as well since no TV does HDR 100% right on its own and in different ways. That's why I give bungo a pass on this one.

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