I would like to see PvE content where snipers could get a natural spot. As of now, the playerbase use it for dps on champions or bosses with Divinity.
I love all the raids, but they are designed for mid- to close range combat.
I would love to see a new raid or dungeon with a vast landscape where the players need to fight objects from far away. Bonus if it also includes mechanics.
Like imagine you're in Mordor fighting your way towards Mount Doom. And you need to stay in cover from snipers, security and things alike, while satisfying some mechanic.
When you arrive at Mount Doom the pacing changes and you get engaged in a more close combat style of gameplay.
Lastly, on top of the mountain is this big ass boss that's flying through smoke clouds and diving through lava and sh*it.
Just a suggestion.
Anyways. Snipers is kind of meaningless in PvE for taking down rank-and-file + majors right now.
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I like this idea. While there are some areas in the dungeons where having a sniper is a very viable and practical option, I’d like to see this implemented in more areas of the game. Now, Izanagi’s Burden and 140 rpm snipers see a lot of use in high level activities like master and Grandmaster nightfalls and obviously some of the raids because they can deliver high amounts of damage over a short period of time (Izanagi struggles a bit with sustained dps because you can’t reduce it’s reload speed and your dps drops SIGNIFICANTLY if you miss even 1 shot). Using a sniper for dps isn’t all too easy either because the flinch in pve is absolutely atrocious (I’m also a bad player :). I’d honestly like to see some activities/bosses that force you to use something other than a shotgun or sword (Bungie, do NOT press that STUPID BOSS STOMP button!!!!!!). I’m talking about a real, LONG RANGE SNIPER BATTLE. I think there’s a lot of potential here.