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12/3/2020 1:42:14 PM
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Could help keep Warmind mods relevant since all those weapons are being sunset soon, unless Bungie thinks cells are too much fun and therefore have to go bye bye for good...
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  • [quote]Could help keep Warmind mods relevant since all those weapons are being sunset soon, unless Bungie thinks cells are too much fun and therefore have to go bye bye for good...[/quote] Agreed ^^ https://www.bungie.net/en/Forum/Post/257747055/0/0 My buff the sleeper post!

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  • Warmind cells will always be relevant

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  • Not if all the weapons that can make them get sunset and they do not add new ones

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  • Wrath of Rasputin generates cells with solar splash damage kills brother man. Meaning solar abilities, solar weapons like martyrs retribution/xeno/sunshot/solar grenade heavies and rockets/ Polaris lance will generate cells. I haven’t looked at how they’re dealing with “seasonal” mods now, since they’re available on all armour now. I think I read awhile ago with the new change that seasonal mods will be available on all armour for 3 seasons? Then they will rotate out. If they kill the mods this way then it will be gone, guess we will find out next season.

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  • DUDE..!!! Dont tell Bungie,chances are they forgot about it.

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  • If they do rotate them out I wonder how the next set of mods will be. Charged with light and warmind cell mods have been a great addition to the game.

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  • Edited by Dray: 12/3/2020 7:14:56 PM
    Good question, they have a history of moments of brilliance then hours of drudge, hopefully if they replace them it will be a moment of brilliance time. Either way it will be a sad day when Martyr retires.

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  • With wrath of Rasputin?

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