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Edited by 123TheCloop: 11/21/2020 8:52:58 PM
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I believe I might have found the "cause" but no real way to fix without having access to a dev build to enable/disabled settings to verify. Issue stems from excessive GPU utilization, I use to run D2 at 1440p 100% render scale with everything High/Highest and still hit 144hz in most areas on a 1080Ti and 3700x, however even at the default spawn by Variks in BL, I get instant 100% GPU usage at lowest pre-set at 1440p 100% render scaling. It seems whatever was changed "graphically" from pre BL to post BL, is causing excessive GPU usage leading to far lower FPS than normal (hence many systems having this issue regardless of Vendor, model or CPU make meaning this has to be a underlying fault with graphical changes. [b]I would prefer if people could verify this by simply noting GPU usage in low FPS areas to somewhat confirm my theory, Ive noticed much higher GPU usage on a lower preset Post BL than I did Pre BL and lighting is the only major graphical change to take place. [/b] This now leads me into my next theory which is Post BL Lightening was changed and I noticed this instantly how different it looked, it seems to be, [b]either the game is rendering to many lights, point lights, dynamic lights and volumetric lighting effects hence the excessive GPU usage[/b], [b]especially in the Volumetric lighting effects or Volumetric particle effects[/b] (that effect light sources passing through) This is very noticeable in Scarlet Keep strike, compare Pre BL Scarlet Keep with Post BL Scarlet Keep and you will see instantly how Volumetric effects have effectively "double/trippled" in effects with even the Lowest preset on Post BL showing no signs of it being "turned off or heavily reduced" I have a very suspicious feeling the lower FPS drops are due to simply the GPU being used to much for arbitrary visual gains (mainly lighting which also effects shadows) these typically are the two biggest hitters to FPS in any game, and right now Lighting quality seems to have no real changed from Highest to lowest preset (meaning its a fixed value of some sort) To put this into perspective, the Variks spawn node in Europa, on my current preset of "lowest" at 1440p with a render scale of 25% I hit a GPU usage of around 75-80% which for a 25% render scalin at 1440p is utterly unacceptable considering the resolution scaling, to also confirm this result, I set the display size to 1280x720p with a render scale of 100% (so still 1280x720p) and still see excessive GPU usage in the 80% mark or higher which again for a resolution of this size means something is heavily taking GPU to much.
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  • I can 100% confirm this i run the game a relatively low settings at 1080p on a 2080 and i9 9900KS and pre-beyond light content runs at barely 40% GPU usage (while i have stream labs/discord/ a chat bot program/ 3-4 chrome windows open as well) but as soon as i go anywhere in europa (seems worse in the non-patrol areas like the old fallen city in the north of the map) my GPU gets fried sit at 99% useage constantly dropping 25% frames on my stream, GPU temp spikes like 4-7 degrees the whole thing. i litterally cant stream europa content cos it just nukes everything

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  • Can confirm, at Variks (spawn) going from [i]100% render scale, FHD, high settings[/i] to [i]25% render scale, lower resolution and all low settings[/i] [b]at locked 60fps, no v-sync[/b] Nvidia inspectors shows 99% utilisation all the time. The same testing with no fps cap boosts frame rates just by 5 to 12 frames (average 83fps at low). CPU usage stays between 60% and 85% utilisation at non boost clock. Cpu temps: 50C GPU temps 66C so no throttling at play either. specs: Intel Core i7-6700 Geforce GTX 1070 16gb DDR4 2400 NVMe PCIe 256GB

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  • It could have something to do with map loading. Maybe I’m not really sure

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  • Edited by 123TheCloop: 11/24/2020 12:57:24 AM
    could be anything at this point. I think there might be some partial CPU bug mixed in with a GPU utilization bug. honestly anything is up for grabs on what the "real cause" is. just seems odd GPU usage is high regardless of settings and resolution set which means something is surely off with "something" graphic based.

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  • Step 1 - In steam application go to settings and clear out the cache. You will need to sing into steam again once the application restarts. Step 2 - Go to your steam folder where your game is which should be C:\Program Files (x86)\Steam\steamapps\common\ and whatever games is there that you do not have downloaded anymore & delete those folders. Step 3 - go to C:\Program Files (x86)\Steam\steamapps\common\Destiny 2 & for the destiny application icon right click and go to compatibility tab. Check the Run Application as Administrator box. Hopefully this helps with the issues because i was having serious issues such as game pauses, FPS drop & not being able to complete the story on cosmodorm. I have not had any issues once i did this steps. Best of luck guardian :)

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  • Pre Beyond Light used to get a v-sync locked 60 FPS absolutely everywhere in the game (6600k, 16GB, MSI gtx980) and the GPU would barely ever get to max clock speed, basically never at 100% utilisation (run MSI afterburner on a 2nd monitor). Now performance is much worse. Most notably when loading into the church spawn point at the EDZ. FPS in the mid 40s and GPU utilisation 100%. What's even weirder is that reducing graphic setting doesn't seem to help much at all! Changed cvars, updated drivers, deleted shader cache... no luck : (

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  • Edited by 123TheCloop: 11/22/2020 9:50:16 PM
    Yh this is exact same experience Ive seen, cvar's doesnt help, shader cache nothing, settings dont do anything. but GPU usage seems significantly higher with BL, too high even for the presets and resolution ive tested on. at 720p ive seen 80% usage at lowest preset in Europa which just should not be happening.

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  • Edited by ItsEnrike: 11/21/2020 9:04:57 PM
    [quote]I would prefer if people could verify this by simply noting GPU usage in low FPS areas to somewhat confirm my theory, Ive noticed much higher GPU usage on a lower preset Post BL than I did Pre BL and lighting is the only major graphical change to take place.[/quote] No this ain't it... I don't even get more than 80% GPU usage or 40% CPU usage... CPU usage do get better if the "force_enable_multi_threaded_render_submit" cvar key, also fps gets a little better, but still not as good as before. Graphic settings do barely make a difference, you can read a lot of people with the same behavior too, here and old post about this problem. 100%, 80%, 50% doesn't matter neither.

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  • Step 1 - In steam application go to settings and clear out the cache. You will need to sing into steam again once the application restarts. Step 2 - Go to your steam folder where your game is which should be C:\Program Files (x86)\Steam\steamapps\common\ and whatever games is there that you do not have downloaded anymore & delete those folders. Step 3 - go to C:\Program Files (x86)\Steam\steamapps\common\Destiny 2 & for the destiny application icon right click and go to compatibility tab. Check the Run Application as Administrator box. Hopefully this helps with the issues because i was having serious issues such as game pauses, FPS drop & not being able to complete the story on cosmodorm. I have not had any issues once i did this steps. Best of luck guardian :)

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  • LoL stop man, anyone knows running games as admin is old af... If you weren't idk what were you doing.

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  • Just mentioning it just in case. I don't usually think its necessary especially since destiny is new. Dont have to be rude just trying to help.

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  • "Destiny is new"...? LOL

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  • Edited by 123TheCloop: 11/21/2020 9:25:47 PM
    Yeah Im fairly confident its not the cvar setting, I mean just test this on nessus and you will see, with it enabled I get higher CPU usage by around 10% and around 80% GPU but I dont hit my cap FPS on lowest preset, with it disabled, im back to sub 40% CPU usage but sat at around 95% GPU usage on lowest preset but hit max FPS. I should not be hitting 95% GPU usage on lowest preset at 1440p on a 1080Ti, that to mean shows excessive GPU usage either due to the CPU not handling "the correct data it should" hence higher GPU usage or the engine graphics have taxed user hardware to much which explains the lower CPU usage as the GPU is now the bottleneck and not the CPU.

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  • Yh the 80% GPU usage might be because the CPU is being "limited" through the engine by some bug or whatever, funny enough ive noticed this issue as well. my CPU usage constantly regardless of frame rate sits around 35-38% on my 3700x, but I have tested the cvar setting and this made no difference to frame rates but did increase CPU usage. Even when testing at 720p frame rates barely increase but CPU usage in reality should increase as you lower res/settings as its more CPU bound than GPU bound but it doesnt increase CPU usage anywhere. so maybe its actually a CPU utilization issue, would need more people to confirm as ive seen some reports of "high cpu usage" as well.

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  • On Tangled Shore and maybe on everyone else locations, game using only 2 cores 2 threads CPU. You can have 4, 6, 8, 12 cores, but game will still be using 2 cores. Enableling multithread render in CVARS, makes all cores CPU work more evenly. Before BL this was not.

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  • Edited by 123TheCloop: 11/24/2020 4:56:49 PM
    so here is the problem with that, even on my 3700x I still see 4-6 (or 8-12 SMT cores) in use, CVAR enabled literally shows such little benefit in most areas when its enabled. heck as proven with nessus test, CVAR enabled leads to lower FPS with lower GPU usage than when its disabled. CVAR only shows one side of the problem (CPU issue if it is a CPU issue) the other issue is the excessive GPU usage as noted by me and other users even on lowest preset with extremely low resolution set. I should not be seeing 80%+ GPU usage regardless of resolution set on lowest Preset (this has nothing to do with the CPU) this is clearly some draw call issue with DX11 or there is something internally being rendered that should not be thus leading to excessive GPU usage regardless of settings turned on/off. There very well could be a CPU utilization issue, but this issue I can 100% confirm is not the cause of the extremely low FPS we see, the only thing that would tax FPS to the extent we see Post BL compared to Pre BL (in most cases almost a 40% reduction) is graphical changes or a bug in the render pipeline. To explain it a little better, CPU usage should inherently increase at 720p lowest preset (any benchmark of any game will show the same) why? because your effectively removing a lot of the workload being pushed to the GPU (aka render pipeline) thus FPS should also increase, but as FPS increases so does the CPU usage, more (higher) FPS requires more CPU usage to handle the processing of frames. but the issue is, I dont see this behaviour when testing a 720p lowest preset, indicating to me there is still a "GPU bottleneck" aka data (to much data) still being pushed to the GPU hence the extremely high GPU usage still seen on lowest res/preset.

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  • Edited by Sailor Venus: 11/24/2020 6:05:24 PM
    So i have rx 5600xt and my GPU usage no more than 60% on high settings on FullHD, but CPU usage 15-20% and 2 cores out of 6 with disabled multithread render. However, when enabled multithread render CPU usage increases to 40-45% and all cores are used, in both cases there was a lock FPS to 75 with FreeSync, i.e. CPU load increased even when the framerate is limited. Maybe that enabling this parameter leads to excessive loading CPU if its capacity is insufficient.

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