The thing is, a lot of online multi-player PvE games are like this. Grind for gear to start difficult activity -> farm qctivity once good gear is got. Then....nothing.
I'm going to bring up WoW as an example of thibgs done differently (yes, i know its a different game, thanks). But it offers Mythic+ Dungeons, an ever increasing difficulty that can take months to move up and hit the "gear cap".
Destiny 2 has Master and GM Nightfalls, but unless you're going for Triumphs GM doesn't really matter.
In my opinion, if they implemented something like the Infinite Forest Halloween activity where you clear floors and they get progressively harder and provided better loot the higher you got, but gave you a checkpoint every 5 floors or so that would add some more PvE replayability.
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you mean like summit tower in division 2 where you can target the loot you want
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Edited by Twistybanana: 11/18/2020 10:54:30 PMThat would be another cool thing, yeah. Like how the focused engram worked. Say you want a higher Recov stat arms piece. You can target that.
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You hit a point that I'm having a hard time with wanting to grind. (Replayable content) is the type of content that use to be created giving that incentive to want to collect whatever loot, but in D2 most things feel that once you run it one time there is no point going back, not that there isn't, it just feels that way because the rewards are basically always the same, just a different new power cap that is rest every 3 months.
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Agreed. The initial power grind is one thing but once you hit it there is no point in doing PvE anymore. Maybe if strikes had more specific weapons, or universal ornaments to go for.