They need to get rid of wasted stat points. Either make everything in increments of 10 or make it so each single point has an effect on the ability. Having a stat end in 9 should not mean you have wasted 9 points.
The layers of rng on armor builds is mind boggling.
You need high stat roll armor pieces. Then you need high stat roll armor with the correct distributions. Then you need to find full sets of high stat armor pieces, with the right stats, that actually complement each other so that the important stats add up to an exact multiple of 10, so you are not wasting 1-9 points on every stat.
Somebody could waste quite a bit of time writing an algorithm to analyze all the hundreds of thousands of combinations bits of armor in your vault to find just the right combination.
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They would need to do 3,5,8,10 for stat rolls so that masterworking would actually mean something stat wise. They could go for 8 and 10 but then some stats would be absolutely useless.
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[quote]Somebody could waste quite a bit of time writing an algorithm to analyze all the hundreds of thousands of combinations bits of armor in your vault to find just the right combination.[/quote] DIM does this almost instantly. You pick the stats that are most important to you, and DIM tells you which armor to use to get the highest tiers on those stats. It always prefers to have armor combinations where stat totals end in zero.