450 pulses are weird. I have a nightshade that has a good roll. It does very well but sometimes just felt "off" about it compared to d1 450 pulses.
In d1 landing a 3 burst with a hawksaw wasn't that hard. If they brought back hawksaw and didn't give it the d2 treatment that would be my main weapon for pvp.
I have a couple reasons why d1 450s were better.
-smooth handling. Some 450s had it better then others. Hawksaw was the king in terms of 450s and smoothness. People used blind perdition for high caliber rounds, but it just didn't feel is good or smooth, felt boxy. This was a complaint of mine with the b29 partyfavor in rise of iron, great archtype, bad weapon.
-Range worked differently in d1
Damage falloff for pulse rifles in d1 was actally really good. The range stat wasn't that big of a factor until they adjusted it. In d2 450s struggle in the range department.
-visual recoil. In d2 visual recoil is way more severe. The screen bounces alot more. D1 recoil on certain pulse rifles is basically d2 levels if you play on m&k. This is why HC in d1 are so much better then in d2. Felt smoother and more forgiving.
-zoom magnification. In d2 zoom affects your range and damage drop-off alot more. That's why bungie gave summoner a big scope instead of a low zoom scope. In d1 zoom only affected how.good you could see the enemy and didn't hurt range as much.
All in All the damage isn't the issue. It's d2 that is the issue.
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Chattering bone is better and way more consistent. Something about it....... I have two good rolls on the night shade but never take it over the bone.
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I still have a few Nightshades in my vault and a damn good Infinite Paths 8. But they don’t do well at all even with good perks. That’s just sad.