Not because I think it's [i]bad[/i], but because it's by far the least rewarding of the 3 core activities.
Strikes have ordeal nightfalls, 4 weekly challenges, and tokens.
Crucible has valour, glory, 3 weekly challenges, and tokens (trials feels like a separate entity some I'm excluding it).
Gambit has infamy, which feels like it takes way longer to level than valour. 2 weekly challenges. 2 weekly bounties. And that's it. Not a whole lot in comparison to crucible.
English
#destiny2
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Gambit is bad if you don't play with a team. It is by far the worst activity for solo players. It has other problems but that is the biggest problem. It is so heavily team oriented, and 99% of the time solo players are on doing bounties or afk or whatever it just ruins the experience. And it is very unrewarding, only thing good to come from gambit was malficience.