Not because I think it's [i]bad[/i], but because it's by far the least rewarding of the 3 core activities.
Strikes have ordeal nightfalls, 4 weekly challenges, and tokens.
Crucible has valour, glory, 3 weekly challenges, and tokens (trials feels like a separate entity some I'm excluding it).
Gambit has infamy, which feels like it takes way longer to level than valour. 2 weekly challenges. 2 weekly bounties. And that's it. Not a whole lot in comparison to crucible.
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#destiny2
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I used to hate Gambit so much during at the beginning of Forsaken, now it's probably one of my favorite game mode. But i think there are some aspects that should be balanced, some weapons are way too effective (especially heavy weapons) and there are too much invasions.