Not because I think it's [i]bad[/i], but because it's by far the least rewarding of the 3 core activities.
Strikes have ordeal nightfalls, 4 weekly challenges, and tokens.
Crucible has valour, glory, 3 weekly challenges, and tokens (trials feels like a separate entity some I'm excluding it).
Gambit has infamy, which feels like it takes way longer to level than valour. 2 weekly challenges. 2 weekly bounties. And that's it. Not a whole lot in comparison to crucible.
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#destiny2
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Played gambit for 2 weeks to grind and get reckoner. Honestly it wasn’t so bad. I had fun. Got the title using Astral horizon 1-2 punch Risk runner(hive fallen cabal)galliard(vex scorn) Falling guillotine Bubble for invader medals Bottom tree doomfangs for massacre This is all you need and game sense. Gambit would be better if it was a monthly event like ib. Curated load outs and no match making. Make it a 5 -7 win tournament like trials and special rewards for flawless.