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Edited by CommonBlueberry: 9/28/2020 10:21:18 PM
3
They really need to focus on depth for this one. Add unique armor and gun skins, more challenges and quests for actual rewards, more creative weaponry, more maps, ranked mode, more gamemodes, custom games, more maps, more customizeable ways to edit your titan and pilot, more creative perks and slots, weapon-specific perks, more optics, etc. In titanfall 2, you kinda had a grasp on everything the game had to offer in the first hour, and the rest was just kind of a grind to unlock more stuff. In addition to that, the campaign needs to offer more abilities to use while in pilot mode and it needs a waaayyy larger emphasis and higher difficulty on the platforming aspect. Also, boost should be able to be changed mid-game. Other than that, i'd be fine with them copy/pasting the movement, abilities, guns, and graphics into TF3. To me, Titanfall 3 needs the gameplay of Titanfall 2, the campaign and loadout system of MW 2019, and the gamemode variety of Battlefront 2 (2017).
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