So frustrating to lose Glory points over things you can't control - like teammates killing themselves and sabotaging the game. This happened tonight in Survival Freelance. After my team lost the first round, a player started jumping off the map and getting themselves intentionally killed. I admit that I didn't play very well but how can you possibly win when a teammate throws away lives?
If anyone at Bungie is interested, here's a clip of the game.
[url]https://vimeo.com/460897523[/url]
The player kills themselves at timecode 1:47, 2:16, 3:07, 3:38 and 4:28. Those are just the ones that I saw in frame or in the kill feed. At 3:30, I report the player for sabotage.
I don't mind having to grind but this is just one of the many flaws in the Glory system. Shouldn't have to lose hard earned points for this. Bungie, do the right thing and give them back.
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Quitter / Leaver should get a punishment to large Glory (maybe after 1 warning to account for internet failures) and a time-out / temp ban. Then multiple times should get longer bans. The people who stay in the match when their fireteam is not full should not lose or only lose a small amount of Glory (10-20 points maybe). The Glory tier matchmaking should be divided at every 1000 or 1200 points. This would help make the teams more balanced (in theory). I don't want Glory to be easy, but it shouldn't be so punishing for players with bad matchmaking luck & more punishing for intentional sabotage cases. These are just my thoughts, if you can think of how this would be abused or not useful, feel free to let me know. I'm more on the PvE side, but I really enjoy PvP, too, and I'd love to see more people engaged in PvP for all our sakes.