List of Advantages
- Very high AA (aim assist), (AA + Range influences bullet magnetism regardless of controller or MnK)
- Low Zoom with no drawback
- No sway when moving (easy to side step in and out of cover)
- Infinite hard scope (these are the ones that hate 3rd peaking)
- Reliable handling
- Hit Scan (no need to lead a shot)
- Extremely high body-shot damage (looking at you high impact and adapative)
- Side effect advantage: Primary weapons have such a slow TTK, making snipers even more dominate than they should be.
[b]- The only weapon besides linear Fusion Rifle that can benefit from being flinched.[/b] (big issue in 3v3 modes
Con
[spoiler]3rd Peaking and another sniper user[/spoiler]
What else did I miss?
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Nothing. I think that is why low-zoom scopes are going to get hit in the next sandbox patch. They—and the unrealistically nimble handling—of snipers in this game has basically turned them into OHK battle rifles. Ones where Bungie has to turn flinch up to 11 in order to enforce any sort of disadvantage to their use. Expect Bungie either slow the handling and/or narrow the field of view of scope to rein in that kind of hyper-aggressive and unrealistic sniper play.